Inquisitor - Martyr: Patch v1.0.7 - July 20

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Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance starting at 4PM CEST, and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

New Features in the Warzone - Read our detailed article here! 

  • Nemesis Boss
    • You can spend your Favor to fight the Nemesis after you have done Battle 10. The Nemesis will drop unique loot.
  • Warzone Relics
    • On the Nemesis interface, players can access the Munitorum to buy Warzone Relic items

New items (with new enchants) include:

  • Combat Membrane (Main Implant)
  • Necroscopic Bionics (Main Implant)
  • Immortalis (Main Implant)
  • Exitus Orb (Eye Implant)
  • Executioner's Orb (Eye Implant)
  • Wasting Eye (Eye Implant)
  • Neuro Impulsor (Neural Implant)
  • Cranial Nerve Booster (Neural Implant)
  • Neural Prod (Neural Implant)
  • Seal of Carnage (Purity Seal)
  • Dictum of Purity (Purity Seal)
  • Inferno Seal (Purity Seal)
  • Macro-steroid Feeder (Inoculator)
  • Magna-flux (Inoculator)
  • Immuno Booster (Inoculator)
  • Expurgator (Signum)
  • Mortifex (Signum)
  • Shield of Faith (Signum)

Bug Fixes

  • Fixed the Seeds of Corruption Assignment
  • Fixed a crash at the Unholy Cathedral
  • Fixed a crash occurring during teleporting
  • Fixed low animation FPS on some configs in the main menu
  • Stability improvements
  • Memory usage optimizations (especially in UC)
  • After interacting with the cogitator in Chapter 4, Van Wynter's Legacy 4, it becomes inactive
  • Fixed being able to go through doors on Nurgle Indoors maps
  • Fixed a bug where the AI could shoot through covers and walls on some occasions
  • Numerous buffs are now showing up properly on the GUI
  • Fixed a bug where chests were not dropping supplies during Tutorial Missions (except for the first mission where this is intended)
  • Fixed a bug where the opened map size was varying
  • Fixed a missing string in the Blueprints list on the Crafting panel
  • Fixed a Leaderboard issue displaying incorrect names
  • Players will now die if they attempt to teleport through a PvP laser barrier
  • Fixed a rare crash occuring after switching characters too frequently
  • Dirty Fighting's tooltip was falsely showing 1% instead of the correct value, 5%
  • Cabal Chat, Leaderboard, etc. are now updating properly
  • Numerous map fixes
  • Various localization fixes
  • Numerous controller fixes

Warzone

  • Favor rewards per mission are maximized at 25 Favor, which is reached at Battle 120
  • Fixed an error occurring with a controller after higher level Battles
  • Fixed the Warzone Skill "Special Issue Magazines" (Previously it made reloads slower, not faster)
  • Fixed a display bug that caused a disparity of 1 in the displayed Battle level
  • Fixed Hazards not activating in Co-Op

Balance

  • Unholy Cathedral: Enemies now drop Credits, and if you surrender after 5 minutes, you still get rewards
  • After defeating the Cult Leader in Chapter 4, Van Wynter's Legacy 3, the mission will now auto complete
  • Reborn Warmaster is now shooting while retreating if threatened in melee range
  • Rosarius Force Field on Crit enchant proc rate was nerfed from 20% to 5% and its duration was reduced from 5 sec to 2 sec
  • The buff from Digital Weapons does not stack anymore
  • Time Warp's duration is now shortened by channeled skills as well
  • The Extermination skill's tooltip did not indicate the balance changes to this spell: It only summons 1 pillar now that does not follow targets
  • The Ranged skills of Catheran Sword and the Nullrod are now counting as ranged andtherefore counting in several Heroic Deed progression along with collisionchecking

Misc

  • Added a 0.1 sec delay to switching characters in the Main Menu
  • Explosion debris will now disappear a bit faster
  • Added Larger Font size switch to the options menu for TV users
  • Controller: you can't Target Lock Horde type enemies
This post was edited 6 years 112 days ago by Megapull
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Inquisitor - Martyr: Patch v1.0.7 - July 20
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6 years 124 days ago

What about coop issues and tons of not working skills Like Red thirst? If coop sessions keep crashing my friends will soon quit... 

This comment was edited 6 years 124 days ago by DrGraham
6 years 124 days ago
+4
Love it.  The "balance" section is once again 100% nerfs with no actual fixes to skills to compensate.
6 years 124 days ago
Rosarius and time warp hit hard...now i wonder what +100 build warzone builds will look like?
6 years 124 days ago
Pham Nuwen
The new items and relic enchants are there to compensate.
6 years 124 days ago

Rouge Trade seems to sell only a few items now.


You cant modify relic weapon enchants like "+10% damage on the target per debuff" 


Not sure if this is intended, but i guess not

This comment was edited 6 years 124 days ago by Camato
6 years 124 days ago
+1
Camato
It also seems that you create alot more warpheat as psyker then before. 

Even with skills that reduce your warpheat per crit, it looks like you generate way more heat than intended.


As example, if use buffs on myself + fiery storm, im mostly in the yellow area. after casting some molten beam im already yellow and it doesnt seem to decrease with every crit i've deal

6 years 124 days ago
+1
Camato
Definitely.  I spent more time dodging anomalies then actually attacking the boss.
6 years 124 days ago
+1

I think that the skill Feeding on Pain "-1 Warp Heat for every Critical Hit dealt" is not working anymore.

Other possibility is some other changes related to Molten Beam or even worse to how critical hits occur.


My build/character is dead atm.... after 220 hours of gameplay.

6 years 124 days ago
+2

correction: you can reforge your relic special effect. Its not appearing on your modify bar,  but if you modify the affix which would cost 10k credits on the first modify its the relic special effect . 

But with that you cant change the last affix on your gear, since the button for it is simply just not there.


This needs to be fixed ASAP since it takes away one affix of your weapon where you dont have influence of it.


http://prntscr.com/k8yi94     as example. as you can see, there is no option to change the effect. but if you chance the 10k credit affix, it should change the special effect. (needs still conformation since this does not apply to all relic items it seems)

But its on every item that you can change the special effect, thats certain.

This comment was edited 6 years 124 days ago by Camato
6 years 124 days ago
Posted by Camato 6 years 124 days ago

correction: you can reforge your relic special effect. Its not appearing on your modify bar,  but if you modify the affix which would cost 10k credits on the first modify its the relic special effect . 

But with that you cant change the last affix on your gear, since the button for it is simply just not there.


This needs to be fixed ASAP since it takes away one affix of your weapon where you dont have influence of it.


http://prntscr.com/k8yi94     as example. as you can see, there is no option to change the effect. but if you chance the 10k credit affix, it should change the special effect. (needs still conformation since this does not apply to all relic items it seems)

But its on every item that you can change the special effect, thats certain.

Nice catch...


After this one I'm going to take a long pause...


---> QA is not ovverated: https://www.keywordsstudios.com/

6 years 124 days ago
+1
Roisarius mod change really borks some builds. I understand needing balance but the nerf of that proc made builds that were not 100+ warzone builds completely unplayable in lower level warzones (40-60). I am running Heavy bolter, slow doesnt hit as hard as it should and the only benefit to being a stationary tank was high rate of fire with crits procing rosarius and heal. its not a fast clear speed and made warzones above 60 non completeable due to clear time. Now again 40-60 is practically impossible with the rosarius changes. if balance is the focus shouldnt the subperforming skills and weapons be looked at more than the properly functioning proc? sure it was kind of broken but instead of making it non functional it should have been balanced properly. 5% is a joke and 2 seconds is pathetic both make the mod unuseable in many circumstances. 10% and 5 would have been better but 1 out of 20 crits triggering and 2 second duration is a joke of a mod.
6 years 124 days ago
-2
Yes !!!

Thanks a lot for this work.

6 years 122 days ago
+2
Megapull

"I know you have a gushing head wound, so I'm going to take away that bandage you have and give you a slightly nicer looking, but smaller bandage.  Don't worry you'll be getting an even smaller, flashier bandage in a month once we've figured out how to take away your previous bandage and confiscate your Tylenol in favor of some Skittles.  Oh the bleeding?  What bleeding?"


Doctor Megapull saving lives out here.  If these are your ideas of fixes you won't have anything left to fix soon.


We need a LOT more content if there's any hope of player retention.  Nerfing the existing items and "compensating" with what should have been in the game a month ago (that we STILL would consider inadequate) is hilarious.

This comment was edited 6 years 122 days ago by Zushakon