Update for Inquisitor - v2.1.2 - September 5


Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs

  • Various localization fixes
  • Various crash fixes
  • Several stability improvements
  • Fixed an issue where items dropped by the Great Unclean One were inaccessible
  • Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
  • Fixed the Radical perk
  • Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
  • Fixed some Siege maps that could be completed before reaching the last objective
  • Fixed the Judge and Jury achievement
  • Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
  • Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
  • Corrected the description of Anointment Perk
  • Corrected the description of the Ordinatus Psalm
  • Corrected the description of the Voltagheist Psalm
  • Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
  • Fixed several object clipping issues on maps
  • Removed Toxicrenes from several VIP missions
  • The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
  • From now on players will properly receive Morality items which are in accordance with their Morality point distribution
  • The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
  • Fixed some redundant teleport beacons on Open World maps
  • Fixed a bug where the mouse cursor could be changed while reading the Journal
  • Fixed an invisible tile on Chapter 2, Mission 8
  • Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
  • Fixed the Torvald System's missing influence icons


  • Fixed a controller issue where players could not switch weapons on the Psychic Power panel
  • Fixed a controller issue where players could not reroll their active Challenges


  • The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
  • The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
  • The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is ArmorBreaking now
  • The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
  • The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
  • The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
  • The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
  • The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
  • The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
  • The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
  • The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
  • The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
  • The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
  • The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
  • The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
  • The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
  • Increased Area radius for many AoE skills and effects
  • Nova Psalm range is increased to 4 meters from 3
  • Assail Psychic Power’s width increased to 2.5 meters from 1
  • From now on the level 5 Ordo Reputation rewards also apply to the Constructs
  • The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
  • Added Artificer (purple) blueprints for all minion equipment 
This post was edited 4 years 144 days ago by Marcopolocs
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Update for Inquisitor - v2.1.2 - September 5
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4 years 201 days ago
Has the Magos Biologis Chapter @ issue addressed?  Any help appreciated!



4 years 203 days ago

Nice to see that the game is improving step by step,  but guys, the tech adept looks more like a pope with those ridiculous hats, the only hooded robe he has is the default one in the beginning. Can we expect more mechanicus-like appearence in the future?

4 years 205 days ago
  • Added Artificer (purple) blueprints for all minion equipment 

No Vivisector Claw blueprint or is bugged and not showing up it's the only minion blueprint missing for me

4 years 212 days ago
 You PC  guys getting taken care of good ?good good I’m glad to hear it that’s what matters .  Console gamers you guys pay $10 more than PC guys there for you matter less .  I love being second rate.  Keep up the bad work!! 
4 years 219 days ago
I'll be back at ~2.3-2.5. To many issues for me currently, several (easy fixable like sorting a list correct) bugs still not fixed (while reported many weeks ago). And still some (->for me!!) pretty important features missed or not working how i would like it (Yeah, i know that could also never happen).

Thats just my opinion of course.

4 years 219 days ago

Still bugged :(

4 years 220 days ago

Did you fix the problem with Cognis Protocol Heroic Deed?