Am I the only person who doesn't like timed missions?
When it comes to timed missions I feel that I am in a minority of players (across most games) who don't like them. When it comes to Martyr I play crusader almost exclusively and the multi melter is my weapon of choice. I feel that I completely wreck most enemies with only the elites taking more than 1 shot in most cases and the AOE abilities turn groups into pyres of burning heretics. Using a heavy weapon means that I have some down time when it comes to moving on towards the next tile to start a new fight and when it comes to timed missions, such as cabal exterminations, it really punishes me as I lose so much time that failing due to time out is always a concern. Personally I don't think that I should have to invest skill points into movement traits or just not use heavy weapons because I am for some reason forced to run against a timer. I like the pace of the game and I hope to see an end product that keeps a good mix of fighting and thinking about positioning etc. and not just "how fast can I rush through this!?!?!". I find it very strange with things such as Diablo 3's rift system which I see as a game mode that asks the player "how much time can you spend not playing our game?" as the emphasis is to rush through as fast as you can.
I would genuinely like to hear what other players think of timed missions, good or bad points. I think that they favour glass cannon-high mobility builds to such an extent that it causes build diversity to suffer as it limits viable options purely due to time and tanky/slow builds don't get a look in.
Take care brothers and sisters,