Let me be blunt and give my conclusion first, I'll then present my subjective reasoning for this conclusion.
Conclusion: the release-date is too early, and will risk producing a less desirable outcome, compared to the expected resulting game, if more time was added.
I am aware that such a conclusion is so self-evident, i.e. more time used better things get, is not actually being denied by anyone here. (That I have read atleast.) So I will present the questions I asked myself about this topic and the "answer" I came too.
1) Is there a problem with such a early release of a game I really want to play?
I think there is because, as Neocore themselves have mentioned, producing new steam-build when you have multiple things being edited/added etc. it becomes a massive workload in itself to produce said steam-builds so close to launch.
2) Are the steam-builds really that important when the feedback we have gotten is that it is too time-consuming before launch?
I believe they are. This due to the different factors that all need to come together when the product is released. So the crafting needs work in many aspects, so does the actual back-end code of several features like co-op and chat just to name some things. In addition to this, Neocore has shown us new content, take the Knight as example here, and will presumably implemented this by launch. With so many adjustments being made to what we already have, then adding new features and content. Which may or may not need adjustments, and at the same time open the proverbial floodgates of players expecting a released game. So I hold the opinion that steambuild these features, atleast in concept, because I doubt Neocore has the capacity to stress-test and bug-hunt on a equally effective scale as the founding has done. No I am not saying Neocore dosen't do good work, but a man/woman can only work so many hours in a day. And I do believe they are working with the focus of a moderatii with a MIU.
But if one adds a chapter of W40K geeks, [insert funny chapter name here], and suddenly there are allot more hours of help being added to the released game.
3)Still Neocore have stated that just because the game is released dosen't mean they'll stop working on it, so whats the big deal?
Well, for the aformentioned chapter of W40K geeks, a.k.a. the founders, we probably won't give up on the game IF it is somewhat buggy or the like at launch. But I think we can all agree that when the game launches and people start trying out the game they will actually want to continue playing it. That goes double for the people who are not familiar with W40K, but just saw a cool looking game they wanted to have fun with. If those players get hit by a bug-infestation the size of a hive-fleet, I have concerns for what the future of this game might be. Because I really, really want this to be as good as I think I can be, and as we know from other experiences from Steam; that if some hundres of reviews condemn your product to the warp, well then that usually translates into less fun for those of us that like the game.
So my conclusion then becomes the release-date is too early, and will risk producing a less desirable outcome, compared to the expected resulting game, if more time was added. So I would like if they extended the deadline by an amount they could be satisfied with. I can wait.
I hasten to point out that more time added would include Neocore making more steam-builds. Not for our amusement, but because there are many of us that are willing to help allot as long as we are given the best practical odds of getting a fun game. And since there is still allot of tweaking, not to mention the difference between 20 players testing something compared to 200-1000(?), is big. And no, I do not know how many people actually are founders, which opens up another point of view: all I have just written might be rubbish/wrong/defeatist. I hope its wrong. But I fear that its not wrong.
I would love to get some comments from you fellow founders. Disagreements in debates I have no trouble with, as long as we attack the logic and not the person.
Vlricus von Kronstadt
"Nothing worthwhile is done without challenge, best to overcome it before plans are enacted."
- Sigismund, first High Marshal of the Black Templars