On February 10, The Founding has launched for Warhammer 40,000: Inquisitor – Martyr, allowing players to play the Alpha version of the game. This was our Launch Trailer:
Three weeks have passed, and we’re very close to our next milestone on the Roadmap. Until we get there, let's review what happened in February, after the launch.
An infamous Friday launch which, despite some difficulties, went relatively well. Nothing was set on fire, except some Daemons.
There were problems with sending out activation codes, which was later fixed with an option under Purchase History. There was a little mix-up with the Alpha build on Steam as well (we had the wrong build!), which was replaced in a few hours. The replaced build wasn't too user-friendly at first, for many players the game just froze or didn't start at all. But slowly everything stabilized.
Besides the game, basically everyone was getting used to our new Community Hub, gathering here with hundreds of comments. People reported multiple problems, but... for the Emperor, our community was becoming already amazing: you were very understanding about the issues and provided detailed feedback so we could fix a lot of issues almost immediately. We received incredibly kind messages, even if they were complaints. For this, we're very thankful.
The Changes since Launch
Players who craved the multiplayer aspect had to wait a little bit, but in the first update, Co-Op was introduced. Several fixes followed. For a reason.
In the next few days, numerous new game modes (Bunker Busting, Silence the Gun), weapons (Grenade Launcher, Greatsword) and maps were added, along with fixes.
And then things started disappearing. Chaos doesn’t rest, does it?
An investigation was launched. A long battle against a bug regarding disappearing items, and we're still feeling its aftershocks. We’re still very vigilant, but the problem persists.
We have introduced an in-game Survey after all players had some time to get a feel of the game, so you could provide a focused feedback on gameplay difficulty and how you feel about the atmosphere.
Even more new weapons were added (the Grav Pistol, the Grav Gun and the Eviscerator), and now every solar system has an individual video at the interface.
Finally, we have implemented the Mantis Bug Tracker, making bug reports easier (from the players’ and the developers’ perspective as well).
Problems still exist as of the beginning of March, multiplayer has some issues, and players still report disappearing items, but such is the way of fighting the ever growing Chaos.
While we add more and more fixes, our community is vigilant and always quick to provide good, useful feedback, and again, we’re more than thankful for this.
This was our goal with the Founding, and we’re very happy that we can work together this way on the Alpha. Still a long road ahead of us, but it’s looking less and less daunting.
As of today, we’re still working on the next major update indicated by the Roadmap. Also, we’re evaluating feedback constantly to see where we can improve the build. (You can read the results of the first Survey.)
We’ll try to provide even more detailed changelogs in the future that not only describe the changes, but also the reason why they were implemented. This way we can have even more meaningful discussions about how we should improve the game. Also, expect more Surveys, they will be implemented from time to time before certain milestones.
Until the next update, Praise the Emperor and Purge the Unclean!