I'm a level 50 assasin main with 116 hours of experience in the game. Assasin was my first character both in the beta and in the official game launch. I liked the fast moving mechanic of an assasin and the ability to deal great amounts of damage to the enemy. The latter however did not seem to be working.
I am terribly sorry if this topic has been talked over many times, but I have to adress this. Why is my assasin build dealing so little damage?
And I know this might seem funny, by stating that I am just laughing at myself because I created a bad build that doesnt put out enough damage and/or debuffs for me to reliably take out enemies. But it's not like that. You see, my build is almost fully focused on Single DPS, Critical Hits, Ranged damage and all other of that fuzzy stuff that should make my character a so called "glass cannon".
With the "Glass" part I can live without problems. As long as my character would deal damage sufficent enough to stop enemy hordes from even touching my precious armour I would be just fine. But with the current state of the game my build is more of a "Glass Water Pistol" rather than anything else. I was shocked to find out that a melee build of my friend deals more damage than a fully DPS based ranged build. Frankly I was quite surprised to find that out. My friend created a melee build that was focused on survivability, not damage! How can a tank loadout outshine a dps based loadout in terms of damage!? Is it because of some hidden melee statistics that make it more worth-a-while to use tank builds as main damage dealers? Is it just the fact that I went wrong somewhere on the way of creating my very simple build? Is it because of a single item that somehow boosts Crusaders' damage immensly? Or is it just a design flaw?
I am very lost on this, and I seek both mental and material help from any and everyone in the community.
On a serious note though, I am wondering what is happening to melee loadouts since the game launch. I won't even ramble about the fact that the psyker can probably fullfill a role of an assasin or a crusader with ease or the fact that an assasin doesnt really have a set role in the game (since DPS is taken by Psyker, Tank by Crusader and there are not designated healer classes so I guess that the assasin is meant to run around any be annoying?).
And please note, I know that Inquisitor Martyr is an aRPG and that classes are more flexible and reach out beyond the boundaries of simple "Tank, DPS and Healer" brackets, but even in an aRPG a class is supposed to accomplish something, and assasin struggles to do so in my opinion.
The main point of this topic is:
What's wrong with my loadout or assasin in general in terms of damage?
What can I do to change it?
Has ranged gone to 2nd plan in favour of melee?
What's the point of the assasin class?
Where on earth is Carmen Sandiego?
Thanks for reading,
P.S Excuse the terrible nature of this post and the chaos in my paragraphs. I'm not really a forum dweller and I was hastily trying to make this post. Also excuse my english, I know I probably made some spelling or other mistakes.