Technoadept: summoning and healing skills. Tarot and Ordos Cards

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Ability to summon robots and turrets, as well as the treatment of castellans. Change by default the purpose of the caste is not the nearest enemy, but yourself. In a battle during a caste, a character runs to the enemy and castes, while the robots appear nearby and the turrets fall on the enemy. This happens even if you move the call point. As a result, the character rushes at the enemies and receives a bunch of damage. Even to caste a castellan’s hill, the character runs to the enemy.

Tarot cards with a fixed level, with a maximum pumping give 78, 88 and 98. When you reach level 100 they become useless, but they have a lot of resources invested. Redo by +5, +10 and +15 to the current character level, otherwise it is impossible to disperse the level except for the crusade. In systems it is impossible to make the current level of complexity for the reward.

Ordos Cards. I have pumped relationships with Ordos, but their mission cards show a zero level of pumping.

Benefit only from Ordo Hereticus StoreCrafting Materials and Blueprints. The other two stores are essentially useless.

This post was edited 24 days ago by Kudja
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Technoadept: summoning and healing skills. Tarot and Ordos Cards
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20 days ago
Toadbat

By default, the cast point and heal of Castellan are tied to the current target. even with shifts in the summon point, the character runs towards the enemy at a casting distance. she is less than weapons range. and shops do not sell useful, except for drawings and red and yellow sparks.

21 days ago

@Kudja don't you get relic items from the other two ordos stores? Since we cannot get those from Captain Van Winters, I thought that was a nice improvement.


21 days ago
Marcopolocs
While I am on an xbox, I can say I don't like the default summoning behavior either. And, while I can click and hold to place my summons, in the heat of battle it would be nice to have a (imo) default summoning target point. I don't disagree that the default should be centered on the caster.


Thanks for looking into level adjustments!

21 days ago
Marcopolocs

I tried it. If you shift the call point, the turret falls into the enemy, and not at the chosen place.

21 days ago
Kudja

Did you try to hold the button with which you summon the construct? You should be able to move them to a specific location.

21 days ago
This comment was deleted 21 days ago by Marcopolocs
22 days ago
+1
Marcopolocs

PS4, controller. Noticeable in a battle with long-range weapons. Summon or hill construct, the character runs into the enemy.

22 days ago
We are thinking about additional mission level modifiers. We will see what we can do about this. 


The summoning problem appeared with the controller?