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Targetting system
Warhammer 40K Support AreaThe targetting system is bugged for me since the last patch. Before, it sometimes (or often) did not target the thing I wanted to aim at - but at least it targetted something. Now it often targets nothing at all, even if the closest enemy is nearly in combat range. It´s terrible for me since I am playing an assassin with a sniper rifle as main weapon. I can stand directly in front of an enemy who is peppering me with bullets and still can´t attack him.
Does anyone else have this problem?
And could something please be done about this? It´s kinda ruining the game for me.
Thx!
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I noticed several things on this map (and also on others but it was the most obvious there):
- Despite standing next to an enemy my character preferred to shoot at a nearby mine or cover that both were further away than the enemy- When the auto targeting marked an enemy the mark often disappeared just a brief moment before shooting without marking another enemy (happened for mobile and immobile enemies with and without cover)
- Sometimes the focus seems to lie on some invisible point somewhere on the map because my character always fired in the same direction towards the same point. Tested this in several different positions in the same room.
- The area effect skill of the heavy bolter seems to be especially prone to this but it also happens with the normal shots as well.
It's not very practical running up to an enemy in melee range so it is targeted. This is especially true for elite chaos psykers/sorcerers that tear me to shreds with multiple psyker powers at once. No amount of suppression resistance, shields and innoculators will make this a viable approach. And this was for a mission with a PR of 530 while my own is 650. Despite having more than -35% damage reduction from the PR I still struggle because I have to go into very close quarters (spare me your "git gud" comments, please).
I will take a break from the game until this is hopefully patched because it ruins all the fun. I enjoyed the game so far so this is very unfortunate.
I like a lot the new R1+L1 shot for explosive elements.
Thank you.
Having to move to aim hinders all combat.
Just let us aim with the right anologue stick, zooming in and oit is useless.
Set this current order state as My default.