Question: Did the recent update remove the ability to grind the white missions for system influence ?
If this was done to observe metrics with regards to this being an alpha/beta i would totally understand that.
If this was done intentionally to force players to only run the special missions once your Power Rating effectively "greys" out the system in question then that is a HORRIBLE design decision.
In my limited 38 years of Boardgames/Pen&Paper/Video game experience the absolute worst thing you can do is limit player OPTIONS.
Now if this was something that was broken or somehow allowed the player to aquire piles of relic gear for literally no effort then i would understand removing it. But if you only allow the missions to award the influence at the very least that is better than just leaving the missions in with absolutely no reason or incentive to run them.
I am making this post because i am sure there is a large number of players who are by no means experts at games like this. But we enjoy plodding along at our own pace and in the Emperor's name doing our part to progress in the fashion we best know how to. Playing the game in a fashion of grinding out white missions with very little reward is NOT fun and it is VERY time consuming. But at least this WAS an OPTION. Please put this back into the game so those of us who play in the little ponds can still get our scraps and slowly trudge up the mountain towards the glory of the Emperor.
In the year plus i have been in this community and forums and part of this game this is the very FIRST time i have had any reason to criticize a choice by the developers. Please do not remove options from the game if they are helpful. Even something that is a small help is better than something that is a "fence post". By fence post i mean something that is visually represented but has no other value beyond aesthetics.
"Venerate the immortal Emperor"
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