- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
- Warhammer 40K
- Home
- Community
- Hub
- Question about psalm doctrine
I don't understand this doctrine: Each hit sustained yields +20% Damage for 3 seconds (maximum 300%)
It refers to each projectile impact, even if they are channeled skills, is it with cooldown skills between hits, or are they both on the same target and additional damage is lost when you change your target? And of course, as the windows of buffs show nothing I am doubtful.
Thanks in advance.
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
I use 2 Psalm doctrines of + 100% physical damage, one in the weapon and the other in the armor. The bonuses of my equipment are based on critical probability and critical damage, life steal due to critical impact, resistences. I also have increased damage per enraged token, and some other things. The truth is there are many possibilities to build.
+208% Physical is very cool.
I can't seem to get mine to go above 114% right now - I put a +50% Physical Damage Psalm Doctrine into my Main Implant which should have taken my Physical Damage to +164% but it stayed at +114%.
I wonder if, like Deflect, is there a cap of some sort?
I use a crusader based on heavy bolter with critics and life steal for critical impact. Right now I am at 208% physical damage thanks to the doctrine of Psalms. But checking the compendium I found this: + 100% Damage to all Heavy Weapon Skills, there is also it for melee. Now my question is to replace the doctrines of + 100% physical damage for + 100% Damage all Heavy Weapon Skills.
So there are the 3 damage types - Physical, Heat, & Warp....and the 2 ways you can dish it out - Melee or Ranged.
Currently my Physical Damage is at +114% all the time due to a Psalm Doctrine and a few extras on my gear. (I could have it at +164% by swapping out three Psalms and with a few more sockets I hope to get it near +200%.)
Now for me, if those increases had been +Melee Damage it would have made no difference - since I don't use Physical projectiles but Physical melee weapons. (Note my Melee Damage is only at +19%)
Heat Damage would be good for a ranged player using Melta's, Flamethrowers, & Lasers - but this time + Ranged Damage would be more effective as it would add damage to not just Heat Projectiles but Physical ones as well.
I don't really know Warp stuff...yet.
I have just had another question, what would work best? Increase skill damage or type of damage?
Also, I don't believe it would make sense for the doctrine to work as you suggest, since it would result in a straight damage boost of +300% for pretty much the entire mission once you begin fighting.
That's why I ask, it seems crazy to have 300% in this way, but still with a build melee it is still op.
Thanks for your time
Also, I don't believe it would make sense for the doctrine to work as you suggest, since it would result in a straight damage boost of +300% for pretty much the entire mission once you begin fighting.
Sure? English it is not my mother tongue, in my language, sustained does not mean received.
Set this current order state as My default.