Banks and Bags:
Bank space is very much needed. With the current system it makes it very difficult to have multiple characters and that doesn’t even include seasonal characters.. We can already buy a flavor chest with favor to go on top of our bank. It would be nice if that opened up a bank tab as well and then be the gateway to open up even more bank slots through the use of fate, because as it is, once you are, end game, there isn’t much you need to use fate on and it accumulates. You all could even add a side story for it, where we have to do something for the Mechanicus, to open more bank slots after we buy the flavor chest.
Inventory space is needed because you get into missions with lots of loot dropping like industrial with tons of barrels and boxes. Been in missions where we are throwing multiple pages of loot away just to make room for better loot. Maybe again something you can purchase with Fate or Favor with a side mission to open up the option to do so. We have many stations in the special mission section that aren’t used for anything but the missions themselves. So using one of them to buy bag and/or bank tabs would be a good way to add it in game. Much like how we get attributes and passives points from Merciful Agony.
Separate Bank Tab for Non Gear Items:
Psalms, Gems, and Consumables already take up almost a page in the bank by themselves, so it would be nice to have a bank page just for those. Much like the Tech Adepts get for their TA stuff.
In Mission Loot:
Higher map loot limits, as with even 2 people, loot stops dropping at some point if you leave items lying around the map. I imagine this might be fixed by the work you all are doing on the back end. It still would be nice to ignore all the blues with large groups at higher lvl to save on spending time throwing away loot in your inventory.
New Trash system idea. The current system is a pain to work with and half the time you can’t even see the icon when you are trying to throw something away so it doesn’t throw away what you are trying to trash and you end up trying to trash it multiple times. An idea to improve the system would be to have a trash mode instead of drag and drop. You hit the Icon and it switches on trash mode, then you click items to select and deselect them for disposal. Once you have check marked all the items to trash, then hit the trash icon again to trash them all at once.
This kind of system makes sure you don’t accidentally delete stuff you don’t want to ( Something that happens with the drag and drop system from time to time if you aren’t careful ) It saves time, energy, and ends the frustration many have with the current system.
Certain Enchant don’t want to share the same item:
More of a bug maybe, but thought I would throw it in. Enchants that aren’t the same sometimes don’t want to share the same piece of gear. I have spent 10s of millions of credits trying to get them to roll together and no luck. Something to look into, as it forces folks to pick enchants they don’t want on gear and miss out on others they could use. Don’t know if this was done on purpose or if it is an accident of them being listed under the same classes such as damage, or status effect.
20% dam to bleeding enemies, 20% Dam Slow, Stock , Stun
Having 2 add status to target based on condition on the same item
Give us the option to turn the auto move off. Many of us use the keys rather than the mouse to move around the board. The auto pathing and movement tends to fight a player who does this. Especially when they are using something like the Aether Blade or other movement skill based items. The system will try and walk you around items in your way to get a clear path to where you pointed the mouse and activated the skill. This can get a player killed as they lose control of their character for a moment and/or fight it in order to go a different direction. Personally, I would rather just have things such as the Aether Blade slam me into the closest object in the direction I choose, rather than the system trying to walk me around a box. In case of things like jump packs or teleports, just jump us as far as we can go in that direction instead of making the character walk within range first when the toggle is off.
In short, the system is useful for folks who like to use the mouse for movement, but horrible for those of us who want to use keys for direct control. Hence a toggle switch for the system would be amazing in order to satisfy both play styles.
Turning crafting material into other crafting materials would be a good addition. Giving us an option to use lower lvl mats and exchange them for higher lvl mats is something that is needed. As once you reach the end game, you are stacking huge amounts of the standard mats, but are in great need of the higher lvl ones. So a system in play that would allow us to exchange those stockpiles for something useful would be much appreciated.
Add a counter to the consumable icon next to the portrait as you can’t see how many you have left when you mouse over it because it is covered by the mouse. A simple number next to it would be a huge time saver and lessen frustration of trying to get the mouse in a certain pixel in order to see the number left.
Thanks for reading, sorry for the novel, xD and I continue to appreciate the hard work you all put in! I am loving the game!