Psyker fails to apply DoTs with certain psychic powers and/or runes

7

Hi there !

Some player has found that certain (combination of) psychic powers and/or runes may cause the Psyker fail to apply DoTs during certain mission.

He kindly provides a video here:

https://drive.google.com/file/d/1Mjg8zV9G_Cqah0-jDs5JOY-q8SXOUd4m/view?usp=sharing


When he fought the first Hellbrute, we could see DoTs like burning and bleeding were applied in an efficient way.

But during the fight with the Soulgrinder, DoTs suddenly disappeared.

Even with the Soulgrinder dead, still he couldn't apply DoT on the second Hellbrute.


The psychic powers are :

Fiery Form, Extermination, Spontaneous Combustion, and Empyrean Hail.

The runes and equipped items are shown in the video.


This problem is perhaps not restricted to these psychic powers, and a through check is likely needed.


Thanks!

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Psyker fails to apply DoTs with certain psychic powers and/or runes
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3 years 88 days ago
+1

This issue hasn't been forgotten, we are still on it!


UPDATE: The problem is the Mitigator component (Inoculator). Thanks for every input!

This comment was edited 3 years 88 days ago by Marcopolocs
3 years 110 days ago
+1
Rayata

After a lot of messing around it seems that this is happening, regardless of wether I am wearing any shards/psalms, or not.


Tested plasma gun, plasma pistol, lasgun, laspistol, autogun, autopistol, shotgun, Meltagun, Inferno Pistol, Needler, below are results:


-I can apply DoTs with weapon skills that have it included in its description.


-Chance to apply DoTs on hit/crit are not applying regardless of wether they are weapon enchant, or a passive.


-Different combinations of passives, enchants did not make a difference.


-Unequipping and equipping gear, or restarting the game does not fix it.


-They do apply the DoT from the hit/crit proc once at the beginning of the mission but never apply it again, even after mission completion, and starting a new one. 


This makes my dual plasma pistol build so weak, because I cant stack heat DoT :( 


3 years 110 days ago
Well I dont know what I broke, but now I cant apply DoTs of any kind regardless of weapon, psalms, shards, or passives.


I restarted the game and was able to apply DoTs on the first couple of enemies, but then it just stopped applying entirely 

3 years 110 days ago
Rayata
NVM it started happening again regardless of the doctrine. 


I have checked the missions that I was testing on and they don't have any modifiers that would disable DoTs or crits.
3 years 110 days ago

So I removed the psalm doctrine that gives the "+50% heat dmg and resistance is halved" from my chest armor, and my weapons started applying DoTs again. 


I had the issue a while back but since I switched from heat to physical for some time, I forgot about it. But it seems that equipping that psalm doctrine is stopping DoT effects from being applied. 


So guess that doctrine was the culprit, or the total combination of psalms across my gear. I do not know if the  warp/physical doctrine equivalent has the same issue of DoTs not applying, Ill test it later.

This comment was edited 3 years 110 days ago by Rayata
3 years 110 days ago
+1
I have the same issue on my Assasin, regardless of wether its a chance on hit, chance on crit DoT effect they do not apply. I am wearing these doctrines/shards:


Main Implant: +50 dmg and 30% supreme dodge in surprise

Armor: +50 heat dmg and heat resistance halved to enemies

inoculator: 10% of dot dmg gained as suppression

Belt: +10 crit hit strength/Uncreator Psalm

Weapon Right: +125% Heat dmg

Weapon left: 4x -5% cd shards


I also have the passive heat crits apply burn but it does not work. I can confirm I have the same issue with the 2handed plasma gun with +125% heat dmg, and 2x -5 cd shards. On any other heat dmg weapon it all works fine.

3 years 116 days ago
+1

Thanks, we will check on them all!