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Perk Suggestion
Warhammer 40K FeedbackYou should get 1 Perk Slot for every 10 Levels. So at Level 100 you should have 10 Perk Slots. Level 50 is now max on Console so the max Perk Slots are 5. Each Addon should increase the Level Cap by 10 and the Perk Slot by 1.
Here an Example for Perk Changes:
OFFENSIVE:
Critical Fighter: + 25% Critical Hit Chance
Warrior: You Deal +25% Damage
Combat Drugster: +100% Duration for Yellow Innoculator Effects
Swift Fighter: -50% Cooldown for Melee Skills
Swift Gunner: -50% Cooldown for Ranged Skills
Cruel Fighter: + 100% Critical Damage
Grenadier Pack Rat: + 100% more Grenades, Enemies can Drop Grenade Supplies
Punisher: +100% Debuff Duration on Enemies
Charger: +100% Movement Speed for 5 Seconds after a Melee Hit
Berserker: If you are below 40% Health you deal 100% more Damage
DEFENSIVE:
Master Dodger: +25% to Evade Attacks
Herold: You suffer 25% less Damage
Master Medic: +100% Duration for Red Innoculator Effects
Swift Jumper: -50% Assault Armor Cooldown and -50% Cost
Swift Artillerist: - 50% Demolition Armor Skill Cooldown and – 50% Cost
Bullwark: + 100% Health
Energy Shield Pack Rat: + 100% More Energy Shields, Enemies can drop Energy Shield Supplies
Relentless: - 50% Debuff Duration from Enemies
Gun & Run: + 100% Movement Speed for 5 Seconds after a Ranged Hit
Survivor: If you are below 40% Health you suffer 50% less Damage
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thank you for the amazing summarizing!
I will forward this to our higher-ups who will consider whether these perks can be implemented into the game later on!