Out now on Steam Early Access

King Arthur: Knight's Tale


Greetings, Heroes!

We're pleased to announce that the Early Access version of King Arthur: Knight's Tale is now available and playable on Steam, with keys already sent out to our Kickstarter backers!
If you missed our crowdfunding campaign, you can also buy the game now and gain access to this early version - which, of course, will be automatically upgraded to the full game when it releases later this year.

This version contains 2 story missions, 8 additional points of interests, 7 heroes from 4 classes (with a progression cap at level 5), 3 buildings to build and upgrade in Camelot, and an exciting intro cinematic, which you can watch here:

If you're a Kickstarter backer and you haven't received your key, check the spam folder and make sure your e-mail address is the one you provided on Kickstarter, or give it some more time. If it still doesn't turn up, please contact us with your purchase details, we'll look into it.

Since Early Access is all about shaping the game, you may encounter bugs and freezes, but it is also an opportunity to share your thoughts, report any problems and let us know how we can improve the game before it releases in a few months. New updates and extra content will be rolled out periodically, but the entirety of the game won't be spoiled in the Early Access phase.

If you have any thoughts or questions, please comment here or use the Steam community threads, we'll try to get back to you as soon as we can. In any case, thank you for your support and feedback so far, and we hope your first steps in Avalon will prepare you for a tough, but engaging journey into the land of nightmares.

This post was edited 189 days ago by Tender
Out now on Steam Early Access King Arthur: Knight's Tale
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19 hours ago
Hello.  I have something I need to say to the developers.  So I sincerely hope your read this. 

First of all, I love the game.  It’s everything that I’ve been looking for in a tactical strategy game and more.

But I never want to play it.  And do you know why?


So I never know how much time I may have to commit to the game because I don’t know how long the mission will be!  I mean, my God, what were you thinking? To me, this glaring oversight makes the game borderline unplayable.  It is completely unreasonable not to allow saving after a mission start.  People have lives,  People have responsibilities.  They may only have 15 or 20 minutes at a time to get in some game time.  Yet they can’t because of your unfathomable decision not to allow saving during a mission.  

If your concerned about people cheating or gaming the system, that’s easy enough to stop.  Then allow only one save slot at a time during a mission.  Or allow players to pause and resume the mission later.  I mean, something,  come on!

It’s just completely unacceptable in this day and age.  

And sadly, I think I may have to pause going forward with the game I like until it’s addressed.  It’s such a shame because the game really is off to a good start.

I do hope you read this and consider my words.  I’m came here and created an account just so I could say this.  And I’m sure I’m not the only one who feels this way.

Bryan C.

14 days ago

Great news, thanks.

182 days ago
Forgot to mention:

I have different savegames now. But in the loading screen i can't tell which one is "Classic mode" and which is "Rougelike mode"

182 days ago


- "Brookdale" has been finished. Seems like a weak trigger.

- Reduction (Lighten Armour) of Heavy Armour AP Penalties doesn't always work

- Potions sometimes don't work

- Finishing the mission in "Darkwood" crashes the game, but you can load the save after that again

- Tool Tips could be better defined. Exapmle "StoneSkin Potion". When does it work, can you increase your armour above Max. Does it only increase existing armour points.....

Have fun!

This comment was edited 182 days ago by Basarac
184 days ago
Hello, first I want to say that I have enjoyed my experience so much playing the early access. I have finished all the missions that are available right now and I am currently starting another campaign so I can play it even more and learn everything I can about it. I am a huge fan of this game and hope the best for further development.

in order to help out I noted down most of the bugs I found during my campaign. but other than one game crash during the Bleeding Cross Monastery mission the only bugs I experienced were potion affects not working for Sir Pelleas while equipped with the Scroll of Potions Oathstone and the counter that shows how many missions needed until a hero is fully treated at the cathedral not going down after completing one while Lady Dindraine was there. also the game seems kind of laggy while on the main adventure map. 

I love the story, I love the combat, and I love the different heros. (although I would like to see Sir Gawain in the game)

I hope the development of this game goes smooth and the full release comes soon!

188 days ago

Early Access v0.0.2.

Just played the missons as far as i can push it and i like it! ;)

The mission "Brookdale" can't be finished. After all bosses are killed the trigger to end the mission doesn't show up.

For every thing else.... I like what you did very much.

The music is cool, the gameplay is nice and the little touch of "Darkest Dungeon" is very cool.

I wish you all the very best for this new title and hope for a great game.

Of course there are issues.... But that's early access....