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My Grav-Gun Sin
Warhammer 40K DiscussionLink removed...still testing/making changes.
Ignore my rambling below...
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Looking at the image, I realize that I should probably lessen the crit chance a bit by removing some points from the crit tree...could invest them elsewhere.
The reason being that the +40% crit (from the eye implant) cannot go past 50% (or is it 60%?) crit. It's a weird calculation that I found out about around the time I bought this item.
Actually, I'm not sure what's going on with the crit anymore.
I got rid of two +crit passive points, and I got Concussive Trauma (in order to better deal with tough, single enemies), but now i have 87% crit at full enrage stacks.
Before I had 92 or 94%, and when I think about it...30% + 40% = 70%, so I'm not sure where the other 17% (or 22/24% before the changes) is coming from...
I'm losing my mind...forgot that I have Digital Weapons (+30% crit)...lol
So 30% + 40% + 30% = 87%...
Before, cause I had 7% extra crit, I reached 87+7=94%, which is right.
This means that this extra 7% crit was being added on TOP of everything, bypassing the weird +40%/normal crit cap issue.
Neocore, for the love of God, please add all of this information in your game so we can tell what's going on!
I don't know. Since Gravity Implosion is "Area Effect" and Gravity Surge is not, I'd guess the answer is no.
Marco would need to clarify.
Set this current order state as My default.