You know those ARPG games, the one like Diablo, POEe etc, the ones where you have a good boss fight and the rewards are loot and sometimes an epic item that can shape your character and you can’t wait to ID it and see what it does or read the lore text? Yeah IM is not that. The loot consists of the same garbage over and over again. In a universe set around a game that has a stupendous amount of lore and items, the devs decided to go with none of them. So what do you get?
White items: like all trash in games, scrap and sell
Blue items: (yeah they went back to front compared to most) – marginally better- scrap and sell.
Green items: standard fair, looks the same as all the other items visually, check to see if it has a minor boost over blue items or scrap and sell.
Orange items: relics, same as the others but with one more affix. Keep or scrap and sell
There are no legendaries, no unique’s, no lore weapons nothing. Just an endless haul of the same items that come in 4 different visual flavours, I would expect that from a game 15 years ago and even then they were better than this. The very core of what an ARPG was lost on the devs here
Ever felt you could enter a room, maybe tackle one corner at a time and move onto the boss? Forget it that’s not that IM is about, in this mode, a single shot triggers the mobs quicker than a snowflake student at a pro meat and guns seminar. They will rush from all directions and as their basic auto guns and las guns are blessed by the 5th chaos dev god they have a longer range than the sniper rifle. Don't even think about kiting the boss, as soon as it steps 5 meters away from its spawn it will decide to syop pumellign you in the face and run back home, regaining all the health it lost anyway.
So there you are trying to find some of the games cover features, often solid stone pillars that crumble after 2-3 seconds of enemy fire while you are shooting back with your pathetically weak weapons and you have a choice, you can make a break for it but as they have pinpoint accuracy they will gun you down, or try and hide behind a corner only to notice they can shoot through walls just fine. But fear not, the Imperium's finest are just as thick, many a servant of the god-emperor has for whatever reason found itself trapped behind a door and waiting for you to rescue them, best you hurry though, the rooms are spawned randomly and might be at the other end of a map full of enemies you can’t kill quick enough. And your reward for rescuing the unlucky team, well they will need to be escorted safely to the exit and by escorted I mean they run straight into the enemy fire/poison/chainswords and die.
LET me take a well know 40k quote and rephrase it to suit this game:
“To be a man in such times is to be one amongst untold billions (of cultists). It is to live in the cruellest and most bloody (server) imaginable. These are the tales of those times. Forget the power of technology and science (for there is no loot) for so much has been forgotten, never to be re-learned (by the devs). Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity OF FU**ING CULTISTS!!!!
Yep, while the map graphics are good, its split into about 4 types, there is the space hulk corridor type with cultists, the beach type with cultists, the open area grey concrete type, with cultists, or …nope my bad, just the three types of terrain and the same cultists more or less for every mission. Cultists at lvl 1 and the same sods at lvl 50. Here and there a few space marines pop up, but by and large, the bread and butter of the game will be killing the cultists on a map that is the same as every other map you’ve done over 1000 times before. If they had focused on having a few of maps with orks, nids, elder, or any of the myriad forces in the lore it might have been something but it’s the same shit over and over and over and you do this for the same bloody loot and terrible XP…
There are two sides to this coin, on one hand, you have Diablo dumbed down for the plebs it’s possible to grind to max lvl in 4-5 hours. And yes that boring. Then there is this. Once the story mode is finished about mid 20’s you are stuck doing side quests which offer nearly nothing for your effort. You can ofc exchange fate points for the tarot mode but to get these you need to run 10 or more duller side quests. It can and will take a day of non-stop playing before your characters even start to unlock the weapons so commonly seen in the 40k game. I would understand if the XP grind was long and hard but the rewards were good and fast, but that’s just not the case. The rewards and loot Are crap, the enemies the same over and over, the texture and setting the same over and over and the XP gains and progression little or nothing to speak off, its like working in a boring office job you hate for 10 hours a day typing the same shit for little pay, most people play games to get out of that shit cycle not pay to be in it.
That wraps it up for part 2, there are good bits about this game but they pale to the bad bits. The reason I bother to write this is that I feel with some good overhauls, listen to the community and pull their heads out of their arses the devs can turn this around and have a great game. But from prev exp on dev teams for AAA I have my reservations as many a millennial dev simply can’t accept they made a mistake or that’s the community might know what they actually want in a game.