Destructible environment is a key element to game immersion, offering essential visual and physical feedback to the players. Warhammer 40,000: Inquisitor – Martyr strives to put great emphasis on these features to create a faithful representation of the grim universe. All violent actions should result in the corresponding, eye-pleasing reaction, also adding a new tactical layer to Action-RPG gameplay.
The new 3D engine paired with updated physics produces a great variety of how different attacks affect the environment. The terrain and obstacles will bear permanent battle scars after an encounter, revealing underlying, damaged surfaces. Impacts have their own characteristics.
Kinetic weapons can tear chunks out of walls, floor panels, throwing rubble and dust in the air. Energy weapons leave glowing hot, molten pockmarks or simply vaporize whole sections. Hazardous objects like pressurised containers, military ordnance can explode upon impact, creating a physical blowback effect, crippling all creatures and objects caught in the blast.
See the trailer showing off Mass Destruction here:
The centerpiece of the new system is cover. Covers are dedicated, fixed obstacles providing a more realistic approach to close range, visceral firefights. Depending on their size and facing, creatures can effectively employ these positions to mitigate incoming damage. Type and build material greatly influences how much punishment an obstacle can absorb, but most can be destroyed over time.
Visual damage models and indicated hitpoints provide an easy overview of the available defenses. Impacts chip off splinters, punch holes or send sizeable blocks flying. High powered attacks can fully penetrate cover or shatter it with a single blow, shearing limbs in the process. Under withering fire, even massive obstacles like columns can collapse, burying friend or foe alike under the rubble.
With these and other new elements in place Warhammer 40,000: Inquisitor – Martyr provides a diversive battleground to purge the unclean in the dark future.