Inquisitor - Martyr

Content Update 0.2.0

76

Inquisitors! We have arrived at the first bigger milestone on our development Roadmap, and here we have a massive content update (0.2.0) with plenty of new gameplay features.

But, as you have been warned at the start of the Founding, such a fundamentally new build requires new characters, so... your accounts, characters and progress will be reset. It will hurt a little, but you should get used to the feeling during the Founding. It's for the greater good: these new features will transform Inquisitor - Martyr as you know it.

See their descriptions and don't hesitate to try them out in action! As usual, we're very eager to see your feedback, so we can improve the game further.



NEW FEATURE: UTHER’S TAROT

If you want to get the best loot in the game, you don’t need to grind endlessly: you can also play these special missions for neat rewards. Since these missions are very important, we didn’t want to drop them randomly, so we came up with the idea of mission crafting. These are the “Uther’s Tarot” missions are assembled by the players using Fate points and special Uther’s Tarot cards.

Uther Tiberius is a significant character in the background story of our sandboxed Sector and you are going to assemble his unique heritage, the psychically active Tarot decks based on his designs. These decks can be assembled by collecting cards in the open world on the Star Map, and every new card will open up new opportunities in mission crafting. Major Arcana are used to determine the type of the mission, Minor Arcana will give new challenges and parameters.

Our goal is to let players assemble their favourite type of missions with the conditions they like the most, but also to give some sort of control to the players in what kind of loot they want to get.

Note: This „controlled loot drop” system isn’t fully operational just yet, so this will have some limitations in the Tarot system right now. Once this feature is fully realized, the system will also take your current equipment into consideration, what kind of skills you’ve unlocked, and the locations on the Star Map, these will modify or specialize the loot drop chance as well.


NEW FEATURE: INVESTIGATION

We wanted to make random mission grinds a bit more interesting, so we have the Investigations. We should emphasize that this is not the story based campaign and not the story of Events, so don’t expect that level of depth – those will be uniquely written stories. With the Investigations, writers are limited to work with a modular narrative that takes your choices into consideration, but is a randomly generated mini-campaign nonetheless, taking place on the Star Map.

The Investigation features and possibilities are currently still under development (this is where the Puritan / Radical morality system will come into play), and as we finish perfecting the base mechanics and add more content, we’ll add more narrative modules as well.



NEW FEATURE: POWER LEVEL

Power levels are basically more advanced and structured form of item levels, and an individual difficulty setting for the open world missions on the Star Map.

Is the game too hard? Try to play on a Power Level below you! Too easy and you want more challenges? Hit the higher Power Level, develop your character faster with better rewards!

This is an open world, so you can do quests wherever you like in areas where you’re comfortable with on the already discovered and traversable parts!



NEW FEATURE: PERKS

These are passive skills, but the main difference to the skills on the skill tree is that Perks provide not only bonuses, but they alter gameplay mechanisms as well. These are powerful boosts that affect your build significantly. You can configure them outside of battles any time.



NEW FEATURE: ACCOUNT LEVELING

Leveling up your character is a relatively short progression compared to other ARPGs, and soon it will be extended to Account Leveling, which has a great role in this game. Account level bonuses will carry over to all of your characters who have reached their maximum character level.



NEW FEATURE: CRAFTING

Or, we could say, ”Crafting, Level 1”. This is the most basic crafting feature in the game, more complex systems will be built upon this. You can use Blueprints to craft new items by disassembling old gear, so this is a very basic, familiar method.

But soon it will be updated, and you will be able to re-skin your gear, and later you’ll be able to modify and enhance equipment, salvage blueprints, refine materials and create catalysts from these materials, adding more slots, modifying enchantments, enhancing relic-like items, etc.

Our goal is to let players have the basic crafting system when they start the game, but if there are players who like this feature and want to immerse themselves in it, we open up a more intricate, specialized system similar to those from MMORPGs.



NEW FEATURE: INOCULATOR

The Inoculator, in game terms, is a both a device and a booster skill that you can customise. By combining the various available components you can set up what your Inoculator does – it can be used for healing, buffs or active skill modifications, so this is basically skill crafting. Weapons and attack skills are a given, but we didn’t want to tie healing and booster skills to certain items or skill trees. This is a modular system where you can configure these skills in a skill slot to match with your playstyle, however you like. Healing, regenerating, combat boosts, protections can be combined with components, of which there will be a limited amount at the start. Components can be collected on the Star Map.

We have unlocked Inoculators with two slots, so far, but you’ll be able to find 3 and 4 slotted ones as well, so you’ll be able to combine components in a great number of variations.



OTHER FIXES

  • New feature: Reconnect
  • Change: Mission XP reward: mobs don’t give XP, you’ll get the fixed amount in the end. If you fail the mission, XP reward will be calculated based on the progress you’ve made.
  • Change: In Hunt missions, now you must defeat 1 Elite and 2 Commander groups instead of 3 Elites.
  • You can’t invite players if the party’s full.
  • At the start of the mission, there will be a zoom animation instead of going to the loading screen immediately.
  • In Bunker Busting and Silence the Guns, towers were switched back to idle by turning them off, now they play the right animation.
  • Bunker Busting: It’s now easier to interact with the Bunker
  • If there’s a problem with starting a mission, the whole game won’t freeze
  • Further improvements for the in-game chat
  • Alarm Pole now has a new effect when activated
  • Daily Quest Reward fixes (now including Fate reward in the description)
  • Common and Glory Reward fixes
  • Grenade and Medkit drops can overcharge
  • Explosive Mines don’t detonate on enemy mobs
  • Fixed some issues with jumping skill in Co-Op
  • Fixed some issues with enemies falling behind terrain elements in Co-Op
  • Fixed some issues in Co-Op where enemies would attack from cover, facing away from the players



That would be all... supposedly. Let us know what you think!

This post was modified 7 years 158 days ago by Jim Fox
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Inquisitor - Martyr Content Update 0.2.0
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7 years 270 days ago
+1
Looking forward to it! XD
7 years 270 days ago
+2
huzzah a update!
7 years 270 days ago
+2
wow sounds great


7 years 270 days ago
Ohhhh nice new update. Can't wait to see what was added!
7 years 269 days ago
+1

It looks promising! :-) Keep up the good work!

7 years 269 days ago
+2
I can't wait until I get home and update the game and start plying my ass off.. finally more than challenge level 1...
7 years 269 days ago
+1
Ok, seriously guys. I don't know what you did. Normally i don't like those diabloesque action-rpgs. But i am enjoying the heck out of this game, even in this state. And this update even more so. Kudos.
7 years 269 days ago
+1
For the greater good brothers!  Keep it coming chaps,  game is awesome already
7 years 269 days ago
+1
ready to purge ;-) again
7 years 269 days ago
Swwweeeeet!
7 years 269 days ago
Nice.


Just waiting for an answer on my bug report so I can get back in the game.

Can not play until it is solved. :(

7 years 269 days ago
Uuuuuuuuuh!  :D 
7 years 269 days ago

There seems to be a problem...i have lost my character, i have not deleted it, played it just before patch. closed the game and pooofff , i hope it will not happen again, Praise the Emperor and keep up the good work!!

7 years 269 days ago
+1
Nerghal91

"But, as you have been warned at the start of the Founding, such a fundamentally new build requires new characters, so... your accounts, characters and progress will be reset. It will hurt a little, but you should get used to the feeling during the Founding. It's for the greater good: these new features will transform Inquisitor - Martyr as you know it."


They reset all the characters for all players

7 years 269 days ago

Hey Guys  :) Awesome Patch. I really love this Game. Keep up Your good work !!

7 years 269 days ago
FeldGiano
Yeah, it is an Alpha Version ;)
7 years 269 days ago
Just got a bug with this patch. I have a message saying Please claim pending rewards, you will be unable to start a game until you do. There is no way to claim this reward.
7 years 269 days ago
+4

Still some weapon-combos that need to be addressed:


Autopistol with shield animations and Short Burst and Full Auto skills won't shoot

Bolt pistol with shield Full Auto skill won't shoot

Grav-Pistol with shield animations

Laspistol with shield animations

Plasma Pistol with shield animations

Inferno Pistol with shield animations

Chainsword with Autopistol animations and Short Burst and Full Auto skills won't shoot

Chainsword with Bolt Pistol animations and Full Auto skill won't shoot

Chainsword with Grav-Pistol animations

Chainsword with Laspistol animations

Chainsword with Plasma Pistol animations

Chainsword with Inferno Pistol animations

Power Sword and Bolt Pistol animation and Full Auto skill won't shoot

Power Sword and Autopistol animations and Short Burst and Full Auto skills won't shoot

Power Axe and Bolt Pistol animation and Full Auto skill won't shoot

Power Axe and Autopistol animations and Short Burst and Full Auto skills won't shoot

Power Hammer and Bolt Pistol animation and Full Auto skill won't shoot

Power Hammer and Autopistol animations and Short Burst and Full Auto skills won't shoot


Went through trying all the dual-weapon combos but it pretty much comes down to bolt pistol and autopistol not firing and movement animations in general. 


Keep up the good work though guys. :D 

7 years 269 days ago
+2
Shit sounds fucking lit af fam


Keep it going, you do the Emperor's work

7 years 269 days ago
Posted by Zyme 7 years 269 days ago
Just got a bug with this patch. I have a message saying Please claim pending rewards, you will be unable to start a game until you do. There is no way to claim this reward.
Same problem here, along with random error message trying to open a confiscated box as well (screenshots posted in #support on discord)
7 years 269 days ago
+1
Super update! Well done. 
7 years 269 days ago
Very awesome update! Thank you!
7 years 269 days ago

After this update there is no possibility to play with friends, the word "all"! I like that you get the message "Serever time out". Before this happened, but after two or three restart of the mission took place, after the updates it every time and fails. With the updates just fine together and is not played even once!

7 years 269 days ago
+2
Such a great update! I can't wait to try all of this out! I don't mind the deletion of our characters - that is to be expected!


I don't see any notes on optimization, but I'm thinking that is always present when you guys update? :)

7 years 269 days ago
+2
Serialfox

Wow, that's a feedback, already forwarded to our coders :)

7 years 269 days ago
Comyn
Same problem here so cant continue at all
7 years 269 days ago
I still have the item disappearing when i connect + when i start a mission ( after spending some money on buying weapons etc... ) the items i equipped are....gone too ! unplayable and can't test much like this :(
7 years 269 days ago
+1

Very nice whit the new thing to explore,  do you plan to set a timer to crafting so one can check upon when its finished, or would that just complicate things?

Otherwise nicely done and keep up the great work :)

"Praise be to the Iron Messiah".

7 years 269 days ago
crafting isn't working for me. i put the ingredients needed in, click begin, and it resets with nothing happening. is this intended? or am i just SOL?


7 years 269 days ago
+1
Yesterday I crafted a few weapons but I can't claim them. bottom right shows, boltgun (finished) but it does nothing when I click on it.


I really like the progress you're making with this game!

7 years 269 days ago
+1
Posted by Falconian 7 years 269 days ago

Very nice whit the new thing to explore,  do you plan to set a timer to crafting so one can check upon when its finished, or would that just complicate things?

Otherwise nicely done and keep up the great work :)

"Praise be to the Iron Messiah".

It has been fixed, the upcoming patch will contain the fix.
7 years 269 days ago
+1
Nice an upgrade from 0.1.7 since yesterday i see. Looking forward to testing it all out.


A couple of questions concerning this patch though

*Is the chat tab currently bugged in game as it does not seem to be showing player names and looks stretched out across the tab causing some words to not show etc?

*Anyone else not seeing any "key bindings" for all keys after W,S,A,D in the options menu? This has left me unable to reconfigure any key bindings in game, also in addition the change to the "take cover" and  "hold position" keys (that used to be the same key) took me trial and error to figure out due to the above issue.


Kudos for all the stuffs Devs you all deserve a cookie

7 years 269 days ago
Sounds like a very nice update.


I just logged in for testing and sadly noticed that all my Characters were gone.

Does this happened to someone else or was it planned due the new skill system?

Played one Char till lvl 10, not that much, but it was something.


Sry for my bad english.

7 years 269 days ago
RoninAlucard

OK, first read, than complain. 

Sorry, everythings clear.

7 years 269 days ago
Valkyrie Neocore

I had a notepad with a list I was planning on testing out and making mention of them if they were still present... though the majority were dual wielding. 


There were still like a couple more haven't been able to test out but it seems like the rewards aren't in the negatives once attack and defense power was fixed if i read the patch notes correctly and also the uncompleteable kill 50 champions (either no champions are in yet or wasn't working). 

-Silence the Guns, I encountered a second player who had an issue where they were unable to finish the mission:

"Mission: Silence the Guns (one time could interact with guns but cannot disarm them)", that is what I had written down for that. 

-Targeting door frames instead of heretics was perhaps the thing that got me. 

-Haven't seen any more disgruntle corpse physics so far. :D 


We as the alpha testers are/should be here to help find and report these things. 

Keep up the good work.

7 years 269 days ago
i have the same problem with stuck crafting that wont deliver. it would be nice if we could have a "cancel" button (just to cancel the job - keep it simple (and the res)) for the time being so when something goes wrong with crafting, we are at least not stuck...


7 years 268 days ago
Posted by Malleus777 7 years 269 days ago
Yesterday I crafted a few weapons but I can't claim them. bottom right shows, boltgun (finished) but it does nothing when I click on it.


I really like the progress you're making with this game!

Yes, I'm having the same issue.


And ditto, love where this is going...keep it up !!

7 years 268 days ago
+2

I like the changes made so far to the Flamer and Melta, now they are much more useful and not overheating so fast! Is it me or is  the character more squishy than before, did you change something or is just because the starter gear?

7 years 268 days ago
+10

Great update Neocore team. After a grueling day of work I was finally able to get on for a couple hours and I am quite impressed.

The increase in challenge was desired and along with it rewarding, esp with the tarot system implemented, Investigations were fun and I like the ability to change load-outs between the parts of the investigation.


The updated inventory window with a true representation of our characters is great giving us a clearer view of changes.


Even managed a play with crafting a bit and while it didn't work initially for me, upon relog my beast Plasma Cannon was waiting for me and needless to say I took it on a rather enjoyable purging run.

Although quite basic at present the crafting system looks rather well put together and I will be looking forward to getting into the full crafting system at full release.


Although I was only able to get on for a couple hours with work and kids/wife taking up most of my day, I rather enjoyed both the new and improved parts of the update and to be honest I am enjoying this Alpha more than I have enjoyed many full release arpgs which is saying something seeing as it is my favorite genre and I have been into the 40k Universe since it released in the 80s. (So this game is win win for me).


Again Great work, looking forward to what comes next.

This comment was edited 7 years 268 days ago by SolarCerberuS
7 years 268 days ago
+1
Great Update guys i love it. finally higher challenge levels than 1.

I have found a couple of BUGs.

1: When you have an Incubator with higher capasity of 10(5 uses if you have 2 Healing slots) you still only get the 5 uses even if you should have more. Like in my Example I have an Incubator with 2 slots a Healing and a Joker and the Cap is 16 So i should have 8 uses on it. but still only have 5. and when you get a med pack from a chest i have 10 if i havnt use any since i entered. i have also had 15 at one point but when i enter a new map its set back to 5.


2: When you make an Investergation you dont seem to get the Credits and Glory from each map you complete. im not sure if you get EXP or not. and what was also wierd was i got the investergation in a challenge level 2 area but it was level 1.


3: Ressourse chests can sometime be under the floor so you can only see the pointy antennas from each cornor of the chest but you can still click on it and loot it. this is only happened a few times so its deffently not every time...

7 years 268 days ago
+3
I've got the feeling, just from this little taste we've been given, that the crafting is going to be something special in the end. I'm very eager to see where this is going - good work devs, and really glad I got in on The Founding. I think this is going to be THE 40k game a lot of us have yearned for all these years!
7 years 268 days ago
+1
Very nice job, again! I'm instantly forgot the lost characters when saw the new features :) The Tarot is awsome. Crafting, investigation, auto loot... This patch is huge! Way too much to be happy about, really! Just a couple of things, the disturbances of the warp.. The Space Marine killing quest is stuck, still zero after a lot of kill. In the chat, i can't see any names, and sometimes my comments are invisible. The tarantula turret much better, but still, in a lot of situations, just standing idle, doing nothing. The grav gun improved, the asound is great. But still no animation of the 2nd skill, and the first is funny sometimes. And barely saw any Silence the guns, or bunker busting quests. To be precise, 0. Oh and the map generator is not at 100%, if me not mistaken. Get the same map 3 times, one after another, everything is in the same place, even the mobs.

Minor stuff, the game is still awesome! Keep it up, this will be a really 40k stuff!!

Cheers!

7 years 268 days ago
+1
I have found a few more BUGs

1: You dont seem to gain Fate as you supose to when you get like 40 fate from a daily you dont seem to get them even tried to log out and log back in still no Fate...


2: When you comepleet a mission you dont seem to gain the glory or Fate im not sure if its intented maybe Glory is something other than fate but it still have the same icon as fate.


3: Another thing i have noticed when you doo like Challenge level 3 missions you still get loot as you did Challenge level 1.

7 years 267 days ago
+1
Good job. Keep on.

Few bugs, but 100% improve from the alfa 1.


Holy Emperor is proud. Don´t fail Him.

7 years 267 days ago
+2

When you finish a missions objectives a box appears to accept or decline leaving the map, but you can't decline as far as I can tell. After a minute or so you get booted back to the bridge.  Can this be changed or fixed so we don't get booted out of the map? Then I don't have to worry about finishing every objective when half the map is still left to clear.

7 years 267 days ago

great update - but sometimes dissapear things - they drop from your char to inventory and u  sell them or destroy them

and have seen this (1time) when i right clicked the stash i found in mission

This comment was moderated 7 years 267 days ago by Jim Fox
7 years 267 days ago

how can i change power levels of missions?

7 years 267 days ago
+3

Love the new update it improved game play and fun factor. I like the crafting and just found my first schematic which was a nice surprise. Just a few issues I have.


1. Camera angles and rotation. Only being able to rotate with the middle mouse button slows the game down and makes it difficult when in contact or turning a corner or entering a doorway. Having to stop moving or firing to turn the camera is a bit annoying. It would also be helpful to rotate the camera up and down to see whats in front of you. You get weird camera angles when turning corners or entering doorways and it is very difficult seeing enemies.  


2. Im not a fan of the backtracking on some of the missions. The way the map is laid out makes you go one direction to kill everyone then you have to turn around and walk all the way back to the other side of the map. 


7 years 266 days ago
+3

Bought the game today and most impressed so far.

How nobody hasnt covered the Warhammer universe in a RPG game before amazes me.

My only real gripe so far is as mentioned earlier the camera angles.I find the whole system a bit clumsy and slow and just pretty awful when in combat.They should float and follow you around as in games like Diablo 3.The cameras at the moment are in between a 3rd person shooter and a 3d isometric.

 You cant as the player see far enough in front of you so as to plan your strategy of how to clear a room as overhead walls get in the way.

 Any way moan over and i look forward to the next update.

7 years 266 days ago
ChaosU

I think the Fate numerical representation may be bugged I had 290 fate indicated however upon trying to set up a Tarot mission at a cost of 95 I was informed I didn't have enough. Ill try to confirm this over the weekend. 

I did see in the in-game chat that a couple other players had issues with Fate not seeming to be awarded numerically but they could spend fate that wasn't indicative of what they had.


I had an occasion where I didn't see any deductions to my fate after setting up a tarot mission.


Ill also have to check the bug tracker tonight to see if is an already known issue.

This comment was edited 7 years 266 days ago by SolarCerberuS