- First, i'd like to point at 'grinder' perk (+30% damage but character deals no crit).
I like a lot this idea, while pushing it myself in paper pen RPG.
Trying to offer another way, differing from the classic 'crit_or_nothin' is very nice.
Looking for more mod of this nature, i've found the '+15% damage -5% crit chance' with heat weapons (skill tree).
If goin 'no crit' for more consistent damage, at the price of the proc_on_crit abilities all the skilltrees offer, i'd like the damage boost being more consistent / more incentive.
Giving up on heal on crit (1% of max HP), DoT on crit with energy / heat weapons, vulnerability on crit, etc .. should be a bit more rewarded.
Grinder being +40% damage for no crit and heat weapon skill +20% damage -10% crit chance would feel a bit more appealing.
Also consider some skill synergy with 'grinder', or being reinforced when grinder is selected.
- Secondly, i wonder if we have a chance to know what kind of %damage modifier are additive, and which are multiplicative, and in which order ?
Maybe add some target / training dummy for test when building character ? (or before validating perk / skills).