Being trying melee combat today and I would suggest some changes.
-Area skills like sweeping attacks with chainsword/powersword/poweraxe seem to have very limited reach and are described as "cone efect (wide)". The "wide" arc its more like 45º, for an atack probably aimed to be somehow crowd control it just dont fullfill its supposed role. The reach and arc efect its so short that most of the times you only hit one target. I would change it with an increasing the distance and extend its arc to 120-180º.
-The inherent properties of each weapon type seem a bit weird imho.
·Power-Axe with its maximum pierce makes no sense with DoT for a weapon that has critical bonusses and piercing damage.
·Power-Hammer its probably on his place with stun/knockback efects, although the stun efect of Shockwave its somehow very poor or non-existent.
·Power sword its a great all around weapon with no special capabilities but with good damage output, probably the best choice if using Thunder hammer with the second weapons set.
·The chainsword its the ugly guy on the street. The stats look great, but its behavior in game its very poor, the fact that the power axe has DoT and this sword lacks its its surprising for me taking in accout that any bloodbag atacked by this thing should-bleed-a-LOT. "Eviscerate" should be the bane of every non-armored target but somehow it only works really well on elites with knockback resistance, Common mobs most of the times suffer some kind of knockback effect from this weapon making this hability useless and losing its "sustained" attack. Scything Strike should create DoT on every non mechanical target hit by it.
·Thunder hammer works quite well and I would only suggest to extend its stun/vulnerability effect on shockwave/pulverize as they are extremelly short atm.
Please forgive my heretical grammar.
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