something that's been on my mind last couple of days
we currently have 3 tiers of equipment implemented, gold(common), blue(uncommon), green (rare) .
I'm curious about the gears relation to our attack and defense ratings, my character is geared with all green items where possible and level 12 atm but i barely scratch level 2 attack power(67/120) and my defense is at 50. being far less defense items than attack item slots.
Are the current item tiers going to scale in ratings? so we can achieve the higher ranks or are higher tiers of equipment going to be introduced to provide higher scaling? what sort of attack and defense ratings should we be aspiring too?. i haven't seen a map rated higher than level 1 yet so I'm not sure if higher quality of gear is already available.
should defense be harder than attack to build? seems to be a discrepancy here or is it as intended ?
should it take 3 tiers of equipment to get from att/def 1 to att/def 2 ? and how far are these ratings going to go?
I hope some Dev's can throw in on this, there isn't much out there on the equipment/power scaling side of things and some info will help determine if it's scaling well
also, what is the level cap? how many skill points total are we looking at for final builds?
thanks, please give me your thoughts