Free Movement + Firing

2

I am interested to know if the mechanic of being rooted to the spot while firing is deliberate, or a limitation of the engine? If it is a deliberate design choice, then what is the reason? Would it not be better if we could fire and move simultaneously? Do other people agree or disagree or don't care? 

There are some weapons that allow almost full mobility, luckily, so it's a problem with a workaround, but it also limits what weapons I will ever want to use. Single shot skills allow the most mobility, and there are 3 weapons I can think of with effective single shot skills - effective as in they can hit multiple enemies with one shot - which are the lasgun, the shotgun and the grenade launcher. Using these single shot skills you can move almost normally, and be able to take out groups rather than having to kill every enemy individually.

I don't really like using anything that relies on full auto / salvo / channeled skills which make you immoblile. Maybe an option to allow free movement while firing, if it is possible?

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Free Movement + Firing
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4 years 137 days ago
Interesting point.  Some of the most fun weapon skills move whilst firing such as the shotgun burst and the heavy flamer flame cone.

It does add more of a feeling of dynamism.

4 years 137 days ago

No one else seems to care about this more?


Just to make this clearer, I'm using keyboard to move. So as I'm moving around, tapping a single shot skill allows somewhat normal movement while firing, albeit a fraction of a stop each shot. But most single shot skills on most weapon are not something I would want to use constantly as a main skill. If it wasn't for a couple of weapons in particular, I wouldn't even have played this game more than a few hours. 


I think it's entirely possible that many new players might actually refund the game because of the controls alone, I know I have done that on more than one occasion in the past.