i want to share my impression after 2 hours of gameplay.
"why just 2 hours?"
because people buy games on steam and they can get a full refund if they dont like it while not having played the game for more than 2 hours. that is why the first impression is more important than ever if you sell games via steam.
i created the character. the crusader. he feels pretty much as the discriptions tells. the first steps are mighty. they sound mighty. the damage is not mighty - but why should it be, im lvl 1. so i play through the first 2-3 missions and i get some off feelings.
first and second mission: destroy and kill everything. BAM im the right man for this ... for sure! as i face a larger group of enemys i see my HP drop and the games highlights the "cover message" for me. ok ok, im gonna get some cover and THEN im gonna melt theior faces. i move to cover. press space. chaos marine throws grenade. cover gone..... ok. never mind, ima find another cover. press space. chaosmarine throws grenade. cover gone. ok. guys, i guess i have to kite you to death one by one.
i wont even try to tell you what to do "better", but i am asking you what is the point of cover as a central part of this game if it is destroyed or ignored by certain weaponry too easy? it is not clear to me what this game wants to be. is ist "just" a crazy hack and slay like Diablo/PoE (and so on) or is the tactical aspect key to win instead of raw godlike might like in others ARPGs? what makes tactics key? why is cover, that i can destroy THAT easily with a lasgan, or grenade so important? right now it feels like kiting the mobs lets me take way less damage than everything else.
i will go on playing and further share my feelings about this game with you. dont get me wrong, it is fun but there are jsut some things that do not fit together and that is what i was trying to tranhsport in that questions i stated.