Just played a few rounds of Co-Op and progressed a bit with 'Cobra' my Chainsword n board Juggy.
1.) The difficulty makes coop experience feel wasted and empty. Not enough enemies, and not enough punch to justify 4 Inquisitors raiding evil dude compounds.
2.) The matter of movement speed will be an issue with Tank and DPS mix where little Assassins can zip around the co op map, but Tanky characters are struggling to keep up. This can easily be solved by having more tanky enemies in game to slow down the group as a major threat. More diverse threats will force players to adjust their load outs and play styles accordingly. You want players to be forced to work together. Embrace the suck.
3.) Coop is the perfect mode to have a larger population of Larger enemy tryped (dreadnoughts n such)
4.) Played a mission where it gave me a handicap options to choose a Guard unit to follow me, a turret placement ability, or 90% max health on enemies OR another option where I do 10% more damage. I don't see the point of any of these options. Minus 10% and max 90% are the same thing. Im confused. So I chose the Guard unit to follow. They lasted 2 minutes, and I didnt see any ability to respawn the squad. Again. What is the point?
Now here is a thought: If there was an actual Imp Guard squad ability to be used in our load out, That would add some variety to our gear options. I would certainly make use of it.
*5.) As I am impartial to tank classes, I believe throughout my career in games that we have been misunderstood for people who ONLY want to take a beating and damage is secondary to us. This is highly inaccurate, and is becoming very frustrating.
Our whole design is to in fact do A LOT of damage contrary to popular belief. WoW and even SWTOR infected us with their philosophy on the matter and it became a habit for many games to follow. Our job as tanks are to do a lot of damage at Danger Close ranges all around us, that is why we are slow, that is why we wear heavy armor a shield and 1H weapon. We are a walking explosive. We set ourselves apart from Rouge like characters because they do High amounts of damage in front of them with high mobility. So please dont spread our abilities too thin where we can not kill anything making us boring as it often happens. There is nothing we wish to do more than purge. We just want to look in their eyes when we do it.
6.) I see mechanics for DoTs and those ablities, but not a lot of them.
Every class should be able to Proc or DoT something in their own unique way *cough* especially if they have a chain sword *cough*