The actual amount of skills / abilities we bring to an individual mission is too limiting imho. If someone favours a particular weapon and armour, the gameplay will be very samey in every mission as well. Other arpgs which I enjoy, I've dozens of skills and abilities to utilise, looking at Van Helsing and Grim Dawn for example, but with Inquisitor its just a mere half dozen button presses and l-click, r-click. I fear that'll get too boring too quickly for the game to be enjoyable over tens of hours of gameplay. Don't get me wrong, what is there is enjoyable, but there isn't enough to sustain interest over a longer haul.