fEED BACK FROM WEEK 1 OF ea

3

English version:

First want to thanks all the Devs' hard works for provider this new build, much better and feel like a excatly Inquisitor and 40K game, but also some feed backs I want mentioned here

1.Cabal member limited

so far it seems 20 is too few for a cabal, dont know if same issue happend in  other  region, but here in Asia especially China, the first hour when I create a cabal it was full, and still about 40 player want to join, even the Master upgrade the cabal limited it would still not enough.


2.server issue

sometimes when coop, a lot of issues that do not exist in singleplay would appear, like the rank reward would not be given after the mission reward screen. And sometime the host after hosting 4-5 games would become extremly lagging, the first 405 mission would be no issue and good ping, but after that it would become lagging. We've tested this with different players in our cabal, 8 out of 10 of them would have this same issue. And some player experienced no mission reward after finished a mission, some could fixed it by relog in but some would not(already private messaging this to Megapull about this issue and some players lost items are back, nice job for this one!)

3. Fate is a bit difficult to get in game

many players in my cabal complain about the fate point in game, so far it seem the only effective way to gain fate is from Daily missions, but that's still slow cuz only one daily would be added per day. Other method like Influence and selling purple items to vonder only gives little amount of fate. The mission reward only gives fate point no more than 10, and for someone who want to loot purple by using the tarrot missions or upgrade the techtree ifor the Tech Presit, it would be a long and painful experience for them. IMO we should have more ways to gain fates, more sources of the fate points.

4.Execution

Dont get me wrong, everyone I asked so far all love the Execution in game, though the audio are not yet finished they still love it. However someone complain sometimes the unexpcet Execution would be a drawback for the gameplay, eg. when you are low HP and accidently Execution the Eilte, the regular enemies around it would stop their movement, and make the gameplay feel a little bit unreal.

also some times player may not want the Execution to be performance everytime, like in  a time limited mission, right now due to the Execution would be automaticly engaged when kill a Eilte with two-handed melee weapons, it was some kind un-avoidable. My suggestion is give a player option whether they want to performance an Execution, like when the Elite is low HP(like lower than 10%), it would have a floating text on  the Eilte's head like "press F to Execution", and if player press the button, the Execution would be performance, and it they dont press button, it would no Execution and players can still kill the Elite using regular attack moves.


And that's all the feedbacks so far I gathered from the players in my cabal, thanks again for the Devs bring us a good 40k games, it has been years I haven't saw a 40k game had tha amount of players in game and made such a big community, keep up the good works, and the I behave all the chinese player here to give the best wish to Inquisitor Martyr Community!

Chinese version:

首先感谢开发团队给予我们新版本,比以前版本改善太多而且很有审判官和40K游戏的气氛,不过还是有一些反馈想要提出来

1.工会人数上限

目前感觉20人对一个工会太少了,不知道其他地区是否有这种问题,但是亚洲尤其是中国,我简历工会的第一个小时就机会满员,而且还有40多个玩家想要加入,就算工会领袖升级公会上限也还是不够

2.服务器问题
合作时候,很多单机没有的问题会出现,比如升级奖励不会在人物结束时候出现。而且有时候一个主机持续建立了4-5个合作游戏之后会变得延迟很高。我们在工会测试了很多不同玩家作为主机,10个人里面8个都出现了这个问题。还有一些玩家遇到了单机任务后没有奖励的问题,有些重新登录以后修复了,但是有些还是没有修复(私下和Megapull反映了这个问题,部分玩家丢失的物品被找回来了,干得好!)

3.Fate点数较难获取
工会里很多人抱怨Fate点数太难获取,目前最有效率是通过日常任务获取,但是还是很慢因为一天指挥更新一个日常。其他方法比如影响力和卖紫色物品给的点数都很有限。任务奖励的额外点数也最多10,这样很多想通过塔罗牌任务获取紫色装备和想升级锻造科技书的玩家会感到非常困难。我认为我们应该有更多获取FATE的方式和来源

4.终结技

不要误会,我目前问过的几乎所有玩家都爱死终结技了,虽然音效还没做完。但是也有些人提出了有时候终结技反而是个缺陷,比如当你的HP很低时候触发终结技可能会被杂兵干掉,有时候杂兵直接停止动作,感觉很不真实。

而且有些时候玩家可能感觉不想触发终结技,比如在一下限时任务里,因为现在用双手近战武器击杀精英会自动触发终结技,所以终结技看起来是不可避免的。我的建议是给玩家选择是否触发终结技的选择权利,比如当一个精英HP很低(比如低于10%),精英怪头顶会显示“按F触发终结技),如果玩家按了按键,就可以触发,如果玩家不按,就不会触发而依旧可以用普通攻击击杀精英怪

这就是目前我从我的工会玩家那里收集的所有反馈,再次感谢开发团队给我带来这么好的40K游戏,很多年没见到这么好的40K游戏了,我代表中国玩家表示感谢,制作团队和整个DEV



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fEED BACK FROM WEEK 1 OF ea
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1 year 42 days ago
+1

1. i would be cool if you get more fate per mission if you do fate related stuff like activate all shrines , rescue guardsman or find every chest in a relict searching mission.


2. fate trough actions in the missions , close warpportals in the map who ar not related to the missionobtjectiv , per executed champion 1 point , per executed miniboss 3-5 points.


3.  specialization of cabals ! like the three main ordos of the inquisition the grandmaster of the cabal should chose whats there favorite heresy , purgin , assassination , hunting , and so on and if the cabalmember do such a mission he gets extra fate points.

3.1. maybe but a real big maybe if fate plays some role in the evulution of the cabal in the future you sould get even more fate out of missions playing together with your cabalmembers in coop.


thats what i came up with because i also dont like the fate situation as it is now.

1 year 42 days ago

also blitzrieg and Purifying flame heroic deeds need fix

1 year 42 days ago

The initial fate grind is a bit rough, I will give you that, but harder missions do seem to give more fate.  I'm in the 275 system now and I'm getting fate much faster than before (seems like I'm pulling 7-8 per mission now).  I can see some areas it needs improvement (or conditions to earn bonus fate such as a bounty board or something would be AWESOME), but as a whole, so far it isn't bad.  I like how it prevents people from getting geared instantly.  Back two or three patches ago when it was first introduced, you could be fully decked out in the best gear at the time within a few hours because fate was super easy to get/unlimited.


As mentioned before me, I really would like to see more cabal functionality.  Having more specialization type things to work towards, or a Cabal store or whatever would be awesome.  I do recall there being a lot more planned for cabals though (including a fortress IIRC) so I am excited to see that evolution.