First want to thanks all the Devs' hard works for provider this new build, much better and feel like a excatly Inquisitor and 40K game, but also some feed backs I want mentioned here
1.Cabal member limited
so far it seems 20 is too few for a cabal, dont know if same issue happend in other region, but here in Asia especially China, the first hour when I create a cabal it was full, and still about 40 player want to join, even the Master upgrade the cabal limited it would still not enough.
sometimes when coop, a lot of issues that do not exist in singleplay would appear, like the rank reward would not be given after the mission reward screen. And sometime the host after hosting 4-5 games would become extremly lagging, the first 405 mission would be no issue and good ping, but after that it would become lagging. We've tested this with different players in our cabal, 8 out of 10 of them would have this same issue. And some player experienced no mission reward after finished a mission, some could fixed it by relog in but some would not(already private messaging this to Megapull about this issue and some players lost items are back, nice job for this one!)
3. Fate is a bit difficult to get in game
many players in my cabal complain about the fate point in game, so far it seem the only effective way to gain fate is from Daily missions, but that's still slow cuz only one daily would be added per day. Other method like Influence and selling purple items to vonder only gives little amount of fate. The mission reward only gives fate point no more than 10, and for someone who want to loot purple by using the tarrot missions or upgrade the techtree ifor the Tech Presit, it would be a long and painful experience for them. IMO we should have more ways to gain fates, more sources of the fate points.
Dont get me wrong, everyone I asked so far all love the Execution in game, though the audio are not yet finished they still love it. However someone complain sometimes the unexpcet Execution would be a drawback for the gameplay, eg. when you are low HP and accidently Execution the Eilte, the regular enemies around it would stop their movement, and make the gameplay feel a little bit unreal.
also some times player may not want the Execution to be performance everytime, like in a time limited mission, right now due to the Execution would be automaticly engaged when kill a Eilte with two-handed melee weapons, it was some kind un-avoidable. My suggestion is give a player option whether they want to performance an Execution, like when the Elite is low HP(like lower than 10%), it would have a floating text on the Eilte's head like "press F to Execution", and if player press the button, the Execution would be performance, and it they dont press button, it would no Execution and players can still kill the Elite using regular attack moves.
And that's all the feedbacks so far I gathered from the players in my cabal, thanks again for the Devs bring us a good 40k games, it has been years I haven't saw a 40k game had tha amount of players in game and made such a big community, keep up the good works, and the I behave all the chinese player here to give the best wish to Inquisitor Martyr Community!