While playing with my Assassin and trying out different Dual Wield options I hit a small problem.
I wanted skills 1 and 2 of a Death Cult blade and skills 3 and 4 of an Arc Blade. However when I equip them both I only end up with 1 and 2 for both weapons, making it a pointless exercise. Now, one may argue that this isn’t totally a bad thing, because of the unintended “Able to use all 4 abilities simultaneously” consequences that happens, which may be a horrendously hilarious broken situation. I like insta-killing an elite as much as the next guy, but I would rather have those movement abilities.
A chainsword only has 2 abilities, and a shield only has 2 abilities, so for those weapons you don’t really get this issue.
For one-handed weapons that have 4 abilities, do you want people to mix and match or pick 2 of the same weapon all the time? Would it cause problems to have Right Hand = 1 & 2 with Left Hand = 3 & 4 in situations where you are not using 2 of the same weapon?
Or perhaps you have decided that the 3 & 4 skills are more powerful, and you should commit to 2 of the same weapon to get it?
A problem I have thought about with this is in relation to Melee + Ranged one-hander combos. It may have been your intention to do it the way it currently is to make these more of a trade-off so that you don’t end up with skills 1 & 2 of a melee weapon and skills 3 & 4 of a ranged weapon or vice versa.
What if you were to drag and drop the 2 skills you want from each weapon into your action bar?