Hello,I find the operation of the DOTs sad in the game. As they do not stack up and if you hit it too fast they do not even make damage.
There is a lot of capacity that becomes less interesting.
Is a mechanical change planned for DOT?
The next patch will bring some changes in this regard: if you re-apply a DoT the previous one won't reset.
Too strong DoT would lead to op fire&forget speed builds that would make any other build redundant I think.
Its more passive role (like Daedrael mentioned) is just fine...
Bleed > +x% damage against bleeding
Bleed > passive slow after bleed > +x% damage against slowed
Bleed(+slow)/Poison/Burn > +x% damage per debuff