I don't recall if I commented on this when the patch was released, but it merits repeating anyway: I strongly dislike the update to the Tech Adept that changed Construct Weapons from individual items to abstracted, generic entities.
One of my favorite things about the class was the (at least theoretic) flexibility provided by the huge variety of items you or your constructs could equip. I envisioned the developers adding more interesting unique enchants to the construct weapons and modules as the updates rolled out, making a huge amount of weird combinations possible.
Instead, the enchants remain pretty much the same, and a huge part of the customization was cut off entirely.
Not only that, but the upgrade system via Tech Fragments is very boring, unrewarding and inflexible as it pretty much forces you to focus on a single construct (or a couple of them at the most). My favorite build used ALL construct types and was a lot of fun, but I don't see that being supported by the new system.
All in all, I really don't get the reasoning for the change. I realize that the amount of items could get a bit cumbersome, but that could (and still can) be avoided by making some of them (e.g. modules) rarer but more potent by default, or even blueprint-only.