I've run into issues where cover walls have been destroyed, but leave a wire mesh behind, and pose as an unmovable object. I can make things frustrating when your character gets caught up on an invisible barrier and can no longer move.
This also leads to some maps spawning cover walls that block the pathways completely making the map impossible to complete.
Anyone else having this issue?
Win 10 64bit
Radeon HD 7770
*edit: forgot to put in sys specs.