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- Content Update for Inquisitor - v2.3.0c- July 9
Content Update for Inquisitor - v2.3.0c- July 9
Warhammer 40K Patch NotesUpdates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.3.0c
New DLC: Charybdis Outpost
In this exclusive mission, unravel the secrets of the Charybdis holding centre as you make your way through unique environments and experience brutal combat against an unknown enemy.
This DLC contains a special Priority Assignment, which has its own plot and consists of a series of new missions. (The Assignment is available after completing the tutorial missions.)
Charybdis Outpost is part of the Complete Collection. Those who already own the Complete Collection will get it for free automatically.
Note: This DLC is also available for purchase in-game for Fate.
New Weekly Glory Leaderboard rewards
- Three unique consumables can be obtained now if one gets into the top 10 on the Weekly Glory Leaderboard:
- Litany of Serendipity: significantly increases the chance of finding Relic items in the next 3 missions
- Benediction of Abundance: significantly increases the amount of items dropped in the next 3 mission
- Ultimate Fortune: significantly increases the values of enchants on items found during the next 3 missions
- The top 10 players will get rewarded the following way:
- Top 1: 5 consumables (randomized)
- Top 2: 4 consumables (randomized)
- Top 3: 3 consumables (randomized)
- Top 4: 2 consumables (randomized)
- Top 5: 2 consumables (randomized)
- Top 6-10: 1 consumable (randomized)
Misc
- Added several new Ancient Relic items exclusive to the Tech Adept, and specialized to his needs
Fixed bugs
- Fixed an issue where players did not receive Fate, Glory and other rewards after they completed missions
- Fixed an issue where Attribute points could automatically reset in or after missions
- Fixed an issue where it was not possible to complete the assignment received on Merciful Agony
- Fixed some chests which were not accessible on certain maps
- Fixed a couple of Siege missions where a Fortified Zone could not be captured
- Removed a small test map which accidentally made it into the Season patch
- Fixed an issue where Seasonal Archeotech items could not be salvaged
- The Enunciator Heroic Deed did not count the usage of the Air Strike World Skill and could not be unlocked with all classes. These have been fixed
- Fixed an issue where the weapons picked up in the first Tutorial mission did not appear in the character's inventory
- Fixed an issue with the 'Gear up with Archeotech Relic Items of any Level' Season objective
- Fixed an issue where the number of players waiting in the queue in Matchmaking were not displayed
- Fixed an issue with the 'Reach maximum influence in a whole Subsector' Season objective
- Fixed an issue where some relic enchants did not appear on Archeotech items
- Fixed an issue where it was not possible to craft Relic Offensor Modules
- Fixed an issue where the slider extended beyond the edges of certain windows
- Fixed the following Relic enchant "+X% Damage bonus for the first attack in Surprise state"
- Fixed the following Relic enchant "Triggers a Rosarius Force Field when stunned or knocked down"
- Fixed the Strikedown passive skill
- Fixed the Material Collection lootbox which did not provide crafting materials
- Fixed a couple of missing/erroneous strings
- Fixed an issue in Unholy Cathedral where players could respawn even after they completed the objective
- Fixed an issue where the Season objectives window could not be opened with the controller
- A deleted character could be revived even if the player had 10 existing characters. This has been fixed
- Fixed an issue where the "Remaining Character Slots" counter went negative if a character was revived when there were already 10 existing characters
- Fixed some Purge maps where certain units could not be attacked which resulted in the failure of the mission
- It was not possible to run Warzone missions in Co-op. This has been fixed
- Updated the description of the Dirty Fighting passive skill
- Corrected the description of the Demoralize passive skill
- Corrected the description of the Enhanced Attrition perk
- Corrected the description of the Spontaneous Combustion Psychic Power
- Corrected the Studies in Augmentation Season objective's description to be more accurate
- Corrected the Aether Blade's description to be more accurate
- Fixed the number of items in the Ordo stores. There were much more offered than intended
- Fixed the Righteous Grit Avatar Frame
- Construct modules were offered by the Sacred Vault store for every class. This has been fixed
- The XP bars on the Character Sheet and in-mission were not synchronized. This has been fixed
- Ancient relics with the affix group "Of Toxins" no longer drop as Arc blade, Plasma Caliver and Arc Sword
- Fixed the enchant of an Ancient relic Inoculator which was not locked
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Because when it comes to Console players, there are a number of criterias coming in which I was not thinking about in that moment. Which is among other things, as follows:
Console players usually when their games is brand new in most cases costs more then PC games, yes.
2nd fact Console plrs needs to pay more since they also needs to pay an extra amount next to their main, for being able to play online at all. Xbox Live, PS Live, etc.
3rd of all Console players also in MANY cases, needs to pay for Gamepass, In-Game Contentpass, DLC Future pass or whatever the names of these passes are in fact. But you do get the meaning of what I mean and are referring to, when I say this. And in much larger degree of what the PC market is having. And in some cases Console plrs is having/getting content which PC players isn´t getting and vice versa. And these days the PC Market is getting more of these so-called Exclusive Passes thingys. And guessing they will be more and more common on PC as time goes by.
And when it comes to cost of Patches, Updates etc, it may costs different amounts of money, but it costs money. No matter what platform it is on/to. Depends on what kind of Update it is we´re talking about. Nothing is free. And before Updates are released on let´s say Console, Authorization, and all must work well processess needs to be done before public release. You, as I, as all, should know that Microsoft, Sony, whatever isn´t working for free doing this process.
But as I also said, I do not know every itty bitty tiny darn little detail which is iinvolved during these whole processess. But that it takes time, effort and money is sure.
And to know everything there is to know about all these things, requires one of the Developer team to write down and explain everything. Which again is not his/her obligation to do, nor is it his/her requirement to do so.
English is not my native language and what i write doesn't always reflect what i really wanted to say so i did not want to say you misled peoples on purpose.
I am not here to argue or start pointless debate but you say something completely incorrect so don't be surprise if someone correct you sooner or later.You did that again by the way , consoles players pay more for their games this is another simple fact i can easily prove to you if you want? why argue over nothing...
If you absolutely want to be right be sure to know what you talk about and don't take that condescending tone, that all i have to say.
But if you want to talk about the cost they engage for making them is a completely different story who depend on how shitty publishers want you to swallow their bullshits, the good publishers never complain about them because they know they are a necessity in most case and you already pay for them.
I don't speak for Neocore who do a good job at patching the game.(well could be better but at least they try and show good will)
Well, first off. I´m not trying to mislead anyone in anything. So, why you saying that, is beyond me.
Lots of money, littlest of money... Money is money and costs is costs, and I do know everyone wants and needs a piece of that cake. And I also do know that some of the things costs more money then you (users & consumers) first anticipated and expected. Yeah, I know. It is surprising, but a fact. Forget about these processes is FREE OF CHARGE.
Anyway. You also say that Console players have potentially paid more money. Is that when you are thinking about when going to the store and Console games usually costs more then what a PC game mostly does? Well, yes, it is, in many cases. In some cases the Console version costs €50, while the PC (exact same game/title) standing just next to it is €40.
Does that mean that Console players is potentially paying MORE money then all the rest? No, I do not think so in the larger picture.
And when you are also saying that, does that include ALL of those who actually potentially paid more because they actually potentially did buy the Special Dashy, the Super Dupa Edition, or the Ultimate Slashy Dashy Edition of the game as well? Because those do count too. I know, those are not the true titles, but that is not the point here.
But let´s not turn this thread into some kind of money thread here now, I´m not interested in that.
Every content released on PC - Season, new balance changes - will also arrive to console sometime soon. We will spread the news once there will be a date for it!
But if you want to talk about the cost they engage for making them is a completely different story who depend on how shitty publishers want you to swallow their bullshits, the good publishers never complain about them because they know they are a necessity in most case and you already pay for them.
I don't speak for Neocore who do a good job at patching the game.(well could be better but at least they try and show good will)
Second of all, when it all comes to releasing of Updates, Patches, Fixes etc, etc.. Then I do believe that not all is actually thinking of the fact that this is actually costing Neocore money. Yes, it costs MONEY to release patches, Updates and so on. It is in fact costing LOTS of money.
And when it comes to release for Console Versions, all the Patches, Updates and so on, and I mean ALL, needs to go first through an authorization process done by Microsoft/Sony and all that involved, this is also costing money, before the Patch is even allowed to be ready for release, and when the release is actually ready for dispatch (for public download) then that is also costing money.
It is far from being something like Neocore is having a Patch ready for release, and then they just Humpa Voila release and then the public get´s it. No, far from it. It is one whole proccess of things going on from Neocore is having it ready till the public actually having it.
And those things are not even the whole bit of details involved concerned such things. There´s a lot of things I do not know of as well. So for you LordMajorWolf and all others that may say F you, you Fn´g piece of Fn´g F´s of (!&#%¤ and so on and F and F´s on. Try to think of these things, before you burst out all kinds of FFF´s.
Its great that you guys couldn't come up with an answer F*^#%@@g cowards.
It's because there are (I'm guessing) fewer console players, and this game out on PC first, so it's considered a PC game first and foremost.
Also, I was informed a few weeks ago that Neocore, like any business, focuses on the majority first and foremost. It's why us hardcore players are treated poorly and never get what we ask for. You should be thankful that you console players actually get what you want, but at a later time.
I've been waiting for difficulty dropdowns, for example, for two years...and still nothing. LOL =(
Nice of this update to be released. And even releasing the Charybdiss Outpost DLC? I remember back during release, Charybdiss Outpost was only a DLC you received if you actually Pre-ordered the Console Version.
And TOP 10 you say??!!? I never been on top 10 on the Glory Leaderboard, and are never likely to get on Top 10. I have been on top 100 though, couple of times.
I checked up on the Leaderboards a few times, and it is insane I tell you, and how one person can do it is beyond me sometimes. It is Monday, early in the day, I take a look, and I see #1 on the Glory Leaderboard is, ggaaahhh, 6350 Pts or something already. Lol, seriously, it is insane. And I have hardly started. Lol.
It's all about the grind...I was grinding VCs past few days in order to find items (I deleted my Sader and sold all his items, so I had nothing left)...after rebuilding, I find out today that I'm #4. And this was WITHOUT using glory tarots...just grinding. I woulda been #1 EASY otherwise.
Leaderboards are useless. They just make u obsessive and make u grind like an animal. At first, my competitive instinct kicked in, and I played to compete for a bit. But now, the urge has passed...fuck impulsive behavior. Play for yourself, not for others.
The moment you start living for others (either to beat them or to impress them), you've started down a road that leads you nowhere good. You want to be good? Then strive for constant improvement/perfection...don't need a board for this.
Nice of this update to be released. And even releasing the Charybdiss Outpost DLC? I remember back during release, Charybdiss Outpost was only a DLC you received if you actually Pre-ordered the Console Version.
And TOP 10 you say??!!? I never been on top 10 on the Glory Leaderboard, and are never likely to get on Top 10. I have been on top 100 though, couple of times.
I checked up on the Leaderboards a few times, and it is insane I tell you, and how one person can do it is beyond me sometimes. It is Monday, early in the day, I take a look, and I see #1 on the Glory Leaderboard is, ggaaahhh, 6350 Pts or something already. Lol, seriously, it is insane. And I have hardly started. Lol.
Just dropping a note: both the enchant viewer and the ancient list have been updated for v2.3.0c.
There are a fair number of new ancient types for tech adept constructs, including new -reserve weapons! Exciting times for Kastelan for TA's.
I'm liking the leaderboard rewards buff and the fate fix (and the rest). GJ.
However, you forgot to fix the typo in the Critical Strength rollover. It's still showing "Strenght", instead of "Strength".
Set this current order state as My default.