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Warhammer 40K Bug Report-Update on 2021.07.18.: the psalm doctrienes don't give the full dps boost. For example I use the physical damage doctrines and the numbers are:
4psalm doctrine: +100% dmg instead of +125%
3psalm doctrine: +50% dmg instead of +70%
I think the psalm doctrine numbers should be revisioned, or will they change with the new season?
-One-handed swords' "Scything strike" bugs if a target is too close, the character starts to run in one place for about three seconds
-Storm shields' "Shield charge" bugs in several occasions, the animation starts, but the charge fails, the explosion happens after a few seconds
-If I use melee skills, there are no controller vibrations (this isn't issue at ranged abilities)
-I don't think if it is intended, but when I execute a Helbrute type enemy (I really like the real-time variation), everything, and everyone stops for long-long seconds (about 2-4 secs). This holds back the flow of the game, and I just look, that what is happening here? I think the idle time after the execution should be reduced.
-One more thing! I realised, when I choose something from the HUB costumization options (banners, etc.), the newly added things start to vibrate as I move.
-Added on 2021.07.18.: the psalm doctrienes aren't giving the full dps boost. For example I use the physical damage doctrines and the numbers are:
4psalm doctrine: +100% dmg instead of +125%
3psalm doctrine: +50% dmg instead of +70%
I think the doctrine numbers should be revisioned, or they will change with the new season?
(I play on an Xbox Series X)
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Set this current order state as My default.