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- Best starting Perk/Subclass for Melee Crusader
Best starting Perk/Subclass for Melee Crusader
Warhammer 40K DiscussionCheers guys,
Newcomer to the game here, so far like it very much.
I read a few guides, in regards to stats etc., and quickly narrowed my forcus to a melee Crusader.
Naturally first I thought Assault Subclass would be best suited for that, with the starting "Rabble Slayer" Perk.
In some guides I read its "plus 20% Damage when surrounded by at least 3 enemies". But in the game I have a popup to the right of the bar that shows "plus 60% melee damage". Whats true now, 20% or 60% ? And surrounded or always ? Bit confused here. Was it changed in a recent patch ?
I know that the starting perks are considered nonessential for endgame builds, but why "gimp" my preferred build when I know it before, wight ? :p
Though after thinking about if it counts only when surrounded wouldn´t be the Heavy Gunner starting perk also good, maybe better, for a melee crusader ?
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