All psi attacks

1
Power
Level Obtained
Damage/DPS
Warp Heat
Cool Down

Biolightning
1
620/620
8
1 sec

Haemorrhage

15
286/29
10
10 secs
Constrict*
19
4767/953
15
5 secs
Inferno

?/?
30
30 secs
Fiery Form

78/313
36
19

Molten Beam

121/483
5 + 2/sec
0.5 secs
Spont. Combust

12
268/268
8
1 sec
Firestorm

13
584/97
42
6 secs
Extermination

16
112/447
12/sec
23 secs
Crush

2
686/229
11
3 secs
Assail

11
685/137
16
5 secs
Shockwave

14
686/153
16
4.5 secs
Maelstrom

18
49/493
11/sec
1 sec


* constrict only works @ red/0 suppression.

** Some of these powers are not at 'default' level because I've modified them with runes. I'm not sure how to get better numbers or base unmodified numbers, if someone has those please forward to me so I can update/fix it. Some of my gear, perks, skills etc modify these numbers and even stripping everything down to base wouldn't show true numbers because of skill  mods.

List of stuff crucial to good psyker build:

  1. Biolightning
  2. Dual-wielded warp rods
  3. 3 pts in lower right corner of Support skill tree to get health back w/ every warp point.


Ordo Psykana ~~ Bringing you the good news since M38! _-=][=-_

This post was edited 5 years 309 days ago by Khall
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All psi attacks
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5 years 309 days ago
+1
The level obtained depends on the sub-class, for instance bio lighting is default (lvl 1) for empyrian, but unlocked for both other sub-classes at lvl 5,

Note: this used to be lvl 12 or so, this and other changes made the other sub-classes quite playable from early on, whereas in back in alpha the only choice was empyrian and the others were borderline unplayable early on.

You may also add that the aetherwalker has the only useful  unique perk of all 3 sub-classes, and that one can not be accquired later on, which now makes it pretty much mandatory to start as an aetherwalker.

3 points in the hit points tree can get you 25 SR per warp heat point lost, which goes well with the healing from the focus tree.

4 (different) points in the hit points tree get you inocculator reset when at 25% HP which can be a life saver, especially for less experienced players.

5 to 8 points in movement give you a good basic and also situational increase in movement speed, and at least partially alleviate the otherwise unbearably slow default movement speed.