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- Visual Multiplayer Reflect bug but may kill you
While playing multiplayer and getting reflect my HP will appear to fluctuate between full and dead. I do not have the kind of healing to handle this. It looks like I deal damage (100-200k bio-lightnings) take 2-3% of that damage and then the game syncs and my hp goes back to where it should be based on the damage i actually dealt.
I think I have died at least twice now to the fake reflect amount as it brought me down to "0 health" before the game synced back up.
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Could you be more specific on this 'and then the game syncs and my hp goes back to where it should be based on the damage i actually dealt.'?
The #s you see in multiplayer are not the damage you do so I'm thinking my game sees some large # has my hp move then the server does a check to make sure everyone is in the correct spot etc and moves my hp to where the actual damage reflect should have put it at. That's my guess anyways.
I think i reported this right after i hit a weaker ability that took out 60% of my hp when i had been hitting harder abilities on even more targets and taking less damage.
Now my damage is so high i can't even do reflect missions as i instantly kill myself, single or multiplayer, with or without the -80% reflect doctrine.
Set this current order state as My default.