Visual Multiplayer Reflect bug but may kill you

2

While playing multiplayer and getting reflect my HP will appear to fluctuate between full and dead.  I do not have the kind of healing to handle this.  It looks like I deal damage (100-200k bio-lightnings) take 2-3% of that damage and then the game syncs and my hp goes back to where it should be based on the damage i actually dealt.

I think I have died at least twice now to the fake reflect amount as it brought me down to "0 health" before the game synced back up.

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Visual Multiplayer Reflect bug but may kill you
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147 days ago
+1
Marcopolocs
When I reported this everytime i was casting psyker powers my hp would show skull(almost dead) then jump back up to a reasonable amount after reflect but sometimes I'd just die instantly, I don't have enough healing to go from almost dead to full and back again.


The #s you see in multiplayer are not the damage you do so I'm thinking my game sees some large # has my hp move then the server does a check to make sure everyone is in the correct spot etc and moves my hp to where the actual damage reflect should have put it at.  That's my guess anyways.


I think i reported this right after i hit a weaker ability that took out 60% of my hp when i had been hitting harder abilities on even more targets and taking less damage.


Now my damage is so high i can't even do reflect missions as i instantly kill myself, single or multiplayer, with or without the -80% reflect doctrine.

147 days ago

Could you be more specific on this 'and then the game syncs and my hp goes back to where it should be based on the damage i actually dealt.'?