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- New Update Soon & Roadmap Adjustments
Acolytes!
In the last few weeks we were quieter than usual, as we were hard at work on a next update for Warhammer 40,000: Inquisitor – Martyr. It took a bit longer than expected... and we get that such a long wait between updates can be a bit frustrating. But don’t panic! A panicking Inquisitor looks very unprofessional.
For several reasons, we decided to merge the smaller patches and the bigger upcoming content update, which meant no smaller fixes were released.
The new content patch will change a large portion of the game, yet again (but this was expected), causing smaller and bigger problems (some of which are expected, others being trickier), and well... one thing leads to another, addressing one corruption reveals another treachery... you know the drill.
During the development of this update while adding more content, we decided to include more fixes and changes according to player feedback as well. There were many, and by looking into all the problems, the game slowly becomes more wholesome.
So, what’s next?
Currently, we’re reworking the Assassin class to introduce her properly into the game, this is our main priority. Also, we’re working on implementing more star systems and levels, slowly completing Tier 1, so we can have a solid foundation to move forward. These are the bigger changes, but there’s plenty more which we’ll include in the next changelog.
Rest assured that the quiet time this month was not wasted, and Inquisitor – Martyr again became bigger, it grew not only in size, but in depth as well.
We’d also like to confirm that the Roadmap will change because of the developments during this month, and we’re adjusting milestones accordingly. For now, this doesn’t affect most of the soft dates, as some things were brought forward, others are still under development... we just have to rearrange some things to make the Roadmap more up to date and accurate.
The good news is that after this tough milestone we can see the road ahead of us much better, and that your contributions and feedback proved to be very helpful during development. We’re trying to be very clear about what we’re working on, and hopefully this post clarifies things a bit.
We’re still on the right track towards our goal: delivering a huge and memorable Action-RPG with as much polish and content as possible at its release date.
As for the next update (including the new class, the Assassin), the wait is coming to an end soon.
We hope you’ll like it, but until then let us know if you have any more questions or additional feedback. Report all heretics and enjoy the purge!
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SOUNDS GOOD BROTHERS!
FOR VULKAN!
Holy Throne, finally.
Thank you.
Keep up the good work.
Looking forward to new content and hopefully a crafting fix?!
Awesome!
Will the changelog be posted before release of the latest update?
Yay :)
Excellent. This is the exact sort of ARPG i have been waiting many years for, looking forward to the update
Nice news. Will I be able to wlak backwards while shooting in forward direction then? Best greetings!
well for the Emperor then and lets kill some heretics and xenos then. Need more ammo, lots and lots more ammo.
2 quick question:
Any eta on the new roadmap?And any eta on the upgrading of pledges? (at first it was around may, which may have changed.)
You guys are doing a great job, and I'm enjoying the process a lot! I can't wait to cover the next milestone and play the Assassin! The potential for this game is really huge, and I would rather see it done right than hasty and not at all!
Keep purging the xenos in your system and relase when you are ready :)
Excellent work, great to see Neocore actually taking the time to properly work through the bugs and issues and not just rushing out patches and updates to keep those who are impatient satisfied.
Looking forward to playtesting the Assassin and to see whats in store for the game next.
Again great work and thanks.
Can`t wait!
First of all, this Alpha is good. Some options are not intuitive enough. I can't find tutorials for crafting etc. I dont't get where can I acquire enchantments (three random things that are required for crafting) so CRAFT button is disabled. Minor issue with ability to walk through desk with starmap and missions on the ship.
When is Xbox gamepad support going to be implemented?
I just wanted to leave my kudos, too: I am already in love with this game - even 0.2. I can hardly wait for the next "evolution".
Thanks for the update, keep going!
Nice info and summary guys! Just continue the good work :)
I must say the transparency that this development team has courted with the community has been nothing short of refreshing and top shelf for inspiring devotion to the Emperor and the Imperium at large.
Please gentlemen, continue the great work!
The Devs live !!!
Praise the Emperor !!!
No battle plan endures clash with reality, so also roadmap:). After van Helsings i have a great faith in You guys so thanks for update and I will wait with patience. ( patience is Emperors virtue after all. 10k years of sitting on asre, just imagine (and no toilet breaks)) :)
Cant wait for more! great work so far!
Nice!!
So will we get the update before the weekend, because I have been hearing soon for the last 3 weeks.
It will come when its ready. Hope too it come before the weekend... Could use my time on something good after being dissapointed on DOW 3
That's a very healthy attitude when it comes to games. Rather stay quiet for a while and get this sorted properly. I know that whatever the next big patch brings, it will be worth the wait.
Keep it up
Amazing work guys!! Keep it coming!!! ;)
Keep up the good work :)
The Emperor Protects...
any news about exact update day? :)
yeah, figured this out eventually. Now stuck with "inability to claim crafted stuff" bug.
Why did you even waste our time with this post? I learned nothing from it.
You can be quite sure that patch will be on during the Age of Terra (M1-M15), it's not that long to wait, really :) Good thing take time to complete. Adeptus Developers will deliver. Have faith, brothers!
Why did you even waste our time with this post? I learned nothing from it.
Why thumbs down me fanboys? I only told the truth. His post contains no actual information. Here's all he said.
1. There's a patch coming.
It's alpha, there's always a patch coming. He didn't tell us 99% of what's in it. He didn't give a date. He didn't even give a rough estimate.
2. More star systems and levels.
Yeah thanks captain Obvious. We thought this was all there would ever be. How many new star systems? What difficulty? Will they actually be new or the same tilesets we have now? There's no actual information there. None of my questions were answered. All he said was that they were going to do something that was inevitable anyway.
3. The roadmap will change.
How? When will it be updated? Once again no real information.
4. The wait for assassin will end soon.
When? "Soon" can mean anything between next week and never when a game developer uses it. It's an utterly meaningless word.
Why thumbs down me fanboys? I only told the truth. His post contains no actual information. Here's all he said.
1. There's a patch coming.
It's alpha, there's always a patch coming. He didn't tell us 99% of what's in it. He didn't give a date. He didn't even give a rough estimate.
2. More star systems and levels.
Yeah thanks captain Obvious. We thought this was all there would ever be. How many new star systems? What difficulty? Will they actually be new or the same tilesets we have now? There's no actual information there. None of my questions were answered. All he said was that they were going to do something that was inevitable anyway.
3. The roadmap will change.
How? When will it be updated? Once again no real information.
4. The wait for assassin will end soon.
When? "Soon" can mean anything between next week and never when a game developer uses it. It's an utterly meaningless word.
I agree, to an extent.
To be honest, it's a fair observation that nothing exact was said, but that's just because we just can't really predict precisely everything... at least not until a few more trips down the Warp, but that's another matter entirely.
This post was written for two main reasons:
- Giving a heads up on the changes of the Roadmap
- Giving an explanation for the longer than usual quiet time from our part and assuring you that we're still working very hard.
Good. It is good for you to communicate, and even better for you to acknowledge that it requires more time to work on, then adjust your schedule to fit. To rush things is to make errors in haste.
To be honest, it's a fair observation that nothing exact was said, but that's just because we just can't really predict precisely everything... at least not until a few more trips down the Warp, but that's another matter entirely.
This post was written for two main reasons:
- Giving a heads up on the changes of the Roadmap
- Giving an explanation for the longer than usual quiet time from our part and assuring you that we're still working very hard.
We look forward to seeing the fruits of your effort. Lets hope for a smooth patch day. Emps be with us.
Any idea when we will see new road map?
A bit let down to be honest. There was a lot on the horizon when I bought the game, and I was looking forward to trying out the new features.
First we are told one thing, then we are told a patch is coming in a couple of days, not we get a "SOON". Not cool.
Excellent work, great to see Neocore actually taking the time to properly work through the bugs and issues and not just rushing out patches and updates to keep those who are impatient satisfied.
Looking forward to playtesting the Assassin and to see whats in store for the game next.
Again great work and thanks.