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- Blueprints glitching my inventory
There is an inventory / item glitch that prevents me from equipping items or activating blueprints. So far it happened to me twice and it always seems to be caused by a blueprint. I have to quit the game and relaunch it to fix it - but the moment I click the blueprint again, it happens again.
The blueprint in the screenshot is an example. It remains in my inventory even after learning it and whenever I click it again, the game glitches and I can't equip or unequip any items. I can't even drag and drop them within my inventory, basically they become completely inactive and non-interactable until I relog - and if I click the blueprint again, the issue is back.
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I tested the blueprint again and the problem is still there. The moment I right-click it, the "new blueprint available for crafting" message appears, my inventory freezes and I can't move or use any item in my bags.
Stasis casket seems to be unaffected - it's just the personal inventory that is bugged. The blueprint itself seems to be the problem - you can clearly see "Already known" in the tooltip, yet the icon is not crossed out as it should be.
Selling items to Ragna and then buying them back sometimes fixes the issue (as does relogging) - until I try to use the blueprint again.
Regarding the crashes, they affect all my TAs, seasonal and non-seasonal. I tested it on my seasonal TA during the holidays, I was playing on a different machine - the game was still crashing when I first summoned my constructs in a mission. As far as I can tell, this crash only happens on the first summon; I don't remember it ever happening in the middle of a mission.
Regarding the blueprint: could you please try to learn the blueprint now? Did it work?
Maybe it was a different bug that you fixed. The one I meant was described in my post a couple of months ago:
https://neocoregames.com/en/community/hub/constructs-summon-game-crash
This one continues to plague the game. I still regularly crash the game when summoning my constructs at the start of the missions.
If the constructs are summoned in quick succession at the beginning of a mission, there is a high chance the game will crash. Reliably. If I wait 30s or so between the summons, it doesn't happen.
As far as I know we fixed a TA-crash back in December. Could you please elaborate this a little more?
On the topic of the blueprints, they are still bugged. The problem seems to only affect the personal teleporter blueprint. I have 8 of them on my seasonal TA if you want to check it.
And one final question: have your QA team had any luck with the game crashes when summoning constructs? It keeps happening regularly...
Thanks. The Monday challenge popped at 10 PM, strangely - normally the challenges refresh in the morning. But in any case, it's done. So there's just the blueprint bug.
On an unrelated note: can you confirm that the Revenant Leman Russ Demolisher exists? For now it seems nothing more than a myth and an old wives tale. I have been doing every Rebel mission there is on a regular basis and saw no such thing. Surely, its existence is only a legend, correct?
I have 5 of them now. It seems to affect only the personal teleporter blueprint - others seem to be fine. All 5 teleporter blueprints that I have in my storage are bugged and are causing this problem.
I should probably clear out my character list...
I wanna borrow this character which holds the item. You have 3 Tech Adepts though O.o Which one?:)
Set this current order state as My default.