after plaing the whole 1st campain/chapter i can feel that those changes are great.
Giving player a hero/knight when you got on a mission is better then giving every hero at the start(like it was in 0.0.3).
changes for a vanguard was also good becase in pathch 0.0.3 you could feel he is a BIT broken.
I feel that arcanist needs a bit changes becase right now he is the best knight there is, without him missions are difficult(he got a lot of arrmor at the start of the fight, not many enemies are attacking him, and his armor pen is a bit too much becase, at the end fight with arturs soul mage removed his whole armor with 1 or 2 hits) but with him its easy.
marksmans are ok balanced in my opinion.
champions were a bit lacking becase there is no room to take every class :/ (i had a feeling that they dont bring much to the team.
i dont know if you there will be an upgreat for 1 additional knight slot but it might be cool(i dont mean in chapter 1 or 2, but at the end it might be cool to take more knights on mision)
the laws are a cool edition to the game, but some of the options didnt feel like a bonus/negative (some of the laws have something like : give all of your old church -2 loyal (you have 0 knight with it) but give you + 2 to every 'good' knight (you have 3 of them).
other then that i can feel this game can be a great HIT, just need a bit more time in 'development kitchen'.
THX FOR THE GREAT GAME!!!