[Official] Martyr 2.0 - Touch of the Omnissiah Discussion

43

[Original post here]

Here's what's coming in the Touch of the Omnissiah update in Q1 2019:

  • Main campaign fully playable in Co-Op
  • Monster rebalance and more variety in combat gameplay
  • New endgame item tier with new skills included
  • Improving/balancing the responsivity and combat speed of classes
  • Challenge System
  • Revamped Crafting
  • Various quality of life improvements (mission selector, skippable loot scene and tutorials, etc.)
  • New Warzone for max-level players
  • …and more!
This post was edited 28.05.2019 by Megapull
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[Official] Martyr 2.0 - Touch of the Omnissiah Discussion
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05.05.2019
+1


Any news regarding Player2 progession in local co-op?


ОТВЕТИТЬ




This comment was edited 05.05.2019 by Sergey6116
08.04.2019
I apologize if this has been covered, I watched portions of the 2.0 stream but may have missed it over the duration. Also, I did some searching on here and other posts and didn't see anything definitive. I was curious, with the reworking of equipment and gear levels, are enchants on the equipment going to scale all the way from level 1 to 100 (or 105 if that ends up being max ilvl since I thought I read we could equip up to 5 levels over)? As it stands now, enchants stop getting more powerful around ilvl 40 and the only thing that continues to increase is powerlevel. Just hoping to see the stats continue to grow, or at least be retuned so even if the old max is now reached at 100, at least there is steady progression through the levels. Looking forward to this update and putting some time into it and the newest DLCs. Thanks
27.03.2019
+3

Those who didn't have the opportunity to watch our streams about the 2.0 patch, can re-watch them under the following links:

The new fast-paced combat:

https://www.youtube.com/watch?v=dUdptZV8h7w&feature=youtu.be

General discussion about the patch and its content:

https://www.youtube.com/watch?v=bfLUm5Pejik&feature=youtu.be

Here you can read the not yet full list in a written form of what will come with the 2.0 patch:

https://neocoregames.com/en/community/hub/a-first-look-at-patch-20

I will regularly keep this post updated about the latest news and videos about the upcoming patch!

This comment was edited 04.04.2019 by Marcopolocs
26.03.2019
+2
IllidanStormrage
All the changes coming with the 2.0 update will be accessible with all the already existing characters but in order to play the campaign in coop you have to start a new character. Replaying the campaign from the start won't be an option though.
25.03.2019
Just read a translation from steam about what's coming and am super excited...ranged builds revised YES...we must have sniper assassins not mention all those plasma and bolt weapons awaiting to become greater...the whole campaign expansion though i have to ask will it be after the missions already there or in the middle...in other words do i have to make a new character to replay the campaign to see the new stuff or can i see it on existing characters?
15.03.2019
+2
Posted by Veda Raa 12.03.2019

Seeing they have never hit a promised date on any major content; I wouldn't hold my breath that they will hit the Q1 date.

That I would not know anything about. But I do know that delays in the Gaming Industry is not a foreign word. But I also do know that in the cases of the saying better late then never is better off then completely totally cancelled and NEVER coming out at all. And if this results in a better and more polished release then it would otherwise have been done, then better surely for that.
12.03.2019

well...

is it worth the wait?

1)increase boltgun damage

2)access to missions with the imperial knight, off the storyline + modification of the imperial knight?

3)omphal demonium? (just a joke)

4)eldar in hanging cages? (not a joke)

12.03.2019
Posted by Brother Kundari 06.03.2019
I can´t imagine it is very long till all the PC players around are able to download this update and play out of their hearts content. It does say 1st Quarter of ´19, so most likely just around the corner.


And I can´t imagine an update either without some kind of complaints either. I´m sure they will come pouring out after a few days after this Update.

Seeing they have never hit a promised date on any major content; I wouldn't hold my breath that they will hit the Q1 date.

09.03.2019
+1
hello any news? Keep up the good work !
06.03.2019
PapyRockNrom
I can´t imagine it is very long till all the PC players around are able to download this update and play out of their hearts content. It does say 1st Quarter of ´19, so most likely just around the corner.


And I can´t imagine an update either without some kind of complaints either. I´m sure they will come pouring out after a few days after this Update.

05.03.2019
+1
Hello. 


Q1 2019 is almost passed away, where is this update? Can't wait for it as I stopped to play this game many months ago because coop was shit or uninteresting and overall the game was boring.


04.03.2019
Deathbringer235
psi abilities will only occur on the psyker, otherwise it is not balance or lore friendly, lets not get stupid with it. that is how you lose access to an i.p.


attachments would be very cool but a massive effort to revamp the loot system and invalidate most of it if you can just mod a weapon to feel the way you want it to. neat but unlikely.


weapon skill overhaul/choices for the 4 would be ideal as i like the shoot and retreat skill but only having it on the autogun/flamer is annoying, i just wanna debuff and leave with my boltgun dammit.

19.02.2019

The big question for me is, will there be enough build customization to keep me around, it looked like the psyker was quite nice, but i played crusader and that felt like very limited customization (just passive skill points). I mean... when you compare that to some other ARPG's on the market where one item will change how your entire character plays or one skill point will change the feel, look and purpose of an ability. A part from that, i'm looking forward to getting into this with my partner once we can do the campaign together and i'll just roll a psyker this time and see if it's any better :P. Otherwise personally i actually really dig this game.


P.S i was clicking around and accidently down voted this post, i have no way of undoing my vote or even upvoting it now, might wanna get that looked into...   


*artificial upvote* (x2 since i made it go down accidently -.-)

This comment was edited 19.02.2019 by MaxRim
15.02.2019
+1
is there any update to the progress of 2.0?
14.01.2019
Yes, and it would be nice with some more varied Mission types as well.
12.01.2019

When thinking about it. I don´t know and do not think it will at least come with this Update, perhaps later, but I do wish for more Achievements for PC players.

When I look at those Console Players out there they have tons more then the PCs. PC players have 14 and Console players have something like 80 or 90+ something.


I also wish for a Competitive Event with Leaderboards and Prizes to be earned.

This comment was edited 12.01.2019 by Brother Kundari
05.01.2019
+2

an option to incrase the difficult for the dlc missions will be fine!

04.01.2019
Deathbringer235
That is an nice idea, to have atachments on the weapons like bigger mag and stuff.
04.01.2019
Great to hear that some new things are coming to the game. 


I am a big fan of action RPGs and have played many of them for 100s of hours. I had also high hopes for this one due to setting and graphics etc. I see a couple of main issues that if solved would bring the game many players satisfied for a long time:


1) not enough variety: a) not enough skills b) skills don't feel really different => e.g. I have a 2h weapon and all 4 shots feel kind of the same, but then I only have grenade and focus skill, so for the player it feels like having only 3 skills

- psyker feels like how it should have been for every character: has more skills, more variety, more customizability for those skills (with the "runes")


So, 3 main solutions in my opinion: 

A) add some customizable psi skills for all characters in addition to everything they have right now

B) make the 4 different weapon skills more different and fun to use

C) make weapons "customizable" by adding "modules", so e.g. I can add explosion ammunition to any weapon adding heat and explosion; bigger magazines, more heat reduction, sniper scope gives more range, etc. etc. => so many options and gives the game so much more depth and customizability


=> if somebody says: "this is not correct in 40K universe": well, I don't care. If the game is bad in its current state and can become great by some little "creative freedoms", it would be a small price to pay with a lot of reward.


2) feels too grindy and this already at early levels. progession is really slow. Action RPGs live by "luring me in" by giving me a lot of progress early on: first x levels need to go quick and give me noticeable stuff: really cool new skills, make me feel much more powerful, etc. Here: I get 1 skill point. that gives me 1.5% more area damage => "wohoo".. :( other than that? one new weapon that just looks different but feels the same again..


Hope this helps to improve.


Kind regards from Hamburg,

Stefan

03.01.2019
Kortes
i Have think abbout all that.. i like the idea that the spell "Enfeeble" becomes high suppresion damage. i mean it makes no damage but the stund and slow effekt. what about that? to make there extra suppresion damage?


and i mean high because it have an high cooldown :)

03.01.2019
Van Bolt Thrower

I'm using warp rods build with AOE+Ranged+Heat skill trees


So can also admit that all enemies dying before suppression drops event to yellow.

Tried molten in the beggining but being channeled it require standing still while overcomming and facing all damage...


So I agree that supression damage should be balanced on psyker.

03.01.2019

I Play know an while the Psyker and i like him.


i haved the idea to play him as an crode control psyker. there are options for him to make that with the psychic powers lineand the spells in it (enfeeble, constrikt, haemorrhage) but i can make that only on normal enemys. not all of the grate enemys but the most have so mutch high suppresion resist that i cant use all the fine spells in a good way. sure iam not maxed psyker (iam know lvl70 and i have every suppresion skill what i can thake from the skill trees realy every skill). i have make my relic signuns and stuff modded to make extra suppresion damage.


but i can only a small amount off enemy bring down to yellow suppresion and more less to red (there are only 3 enemys where that is possibel). before that they are long dead, because my normal damage is mutrch higher than the suppresion damage.


i think one of the problem is the lack of possibilitys for the psyker to have weapons/spells that make realy good supresion damage plus the balance of lifepoints and suppresion resist of the enemy.


weapons i have only one staff (that i use) that have extra suppresion. and only ONE!!! spell that makes suppresion. but that spell is an spell that makes oround me the caster suppresion damage. and that is worst for me.. i play it as an ranged char and for my ranged psyker i have no option to make high suppresion spells from the distance... only that staff :(

This comment was edited 03.01.2019 by Van Bolt Thrower
02.01.2019
+1
Optimizing the engine,  adds more variety of armors & weapons models, revamping the fusion utility
02.01.2019
ValhallaRD
If you are playing on the console you can auto-select through the notifications in the upper right corner. 
31.12.2018
Optimise the damn engine, its atrocious!
28.12.2018
+1

Main campaign fully playable in Co-Op

-Yes! it's great! and add more numbers of characters to the console in the local co-op with full customization. at least 3.

26.12.2018

-option to scale the debuff icon on enemys, actualy they are realy small.



- more options for the floating text:

on enemy see an floating text for debuffs (failed and/ore gained)



- changing the "collect data" missions. on the cogitator no pressing action, more like on the defence missions to defend an cogitator for  "X"sec. without pressing constantly the "f" button.


- "warzone buffs" for every mission:

yuse the buffs on regular/Tarot/investigation/story missions with cost of Favor.

so ihave more from my warzone rank.