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- [Official] Martyr 2.0 - Touch of the Omnissiah Discussion
[Official] Martyr 2.0 - Touch of the Omnissiah Discussion
Warhammer 40K Official ThreadHere's what's coming in the Touch of the Omnissiah update in Q1 2019:
- Main campaign fully playable in Co-Op
- Monster rebalance and more variety in combat gameplay
- New endgame item tier with new skills included
- Improving/balancing the responsivity and combat speed of classes
- Challenge System
- Revamped Crafting
- Various quality of life improvements (mission selector, skippable loot scene and tutorials, etc.)
- New Warzone for max-level players
- …and more!
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
Those who didn't have the opportunity to watch our streams about the 2.0 patch, can re-watch them under the following links:
The new fast-paced combat:
https://www.youtube.com/watch?v=dUdptZV8h7w&feature=youtu.be
General discussion about the patch and its content:
https://www.youtube.com/watch?v=bfLUm5Pejik&feature=youtu.be
Here you can read the not yet full list in a written form of what will come with the 2.0 patch:
https://neocoregames.com/en/community/hub/a-first-look-at-patch-20
I will regularly keep this post updated about the latest news and videos about the upcoming patch!
Seeing they have never hit a promised date on any major content; I wouldn't hold my breath that they will hit the Q1 date.
well...
is it worth the wait?
1)increase boltgun damage
2)access to missions with the imperial knight, off the storyline + modification of the imperial knight?
3)omphal demonium? (just a joke)
4)eldar in hanging cages? (not a joke)
And I can´t imagine an update either without some kind of complaints either. I´m sure they will come pouring out after a few days after this Update.
Seeing they have never hit a promised date on any major content; I wouldn't hold my breath that they will hit the Q1 date.
And I can´t imagine an update either without some kind of complaints either. I´m sure they will come pouring out after a few days after this Update.
attachments would be very cool but a massive effort to revamp the loot system and invalidate most of it if you can just mod a weapon to feel the way you want it to. neat but unlikely.
weapon skill overhaul/choices for the 4 would be ideal as i like the shoot and retreat skill but only having it on the autogun/flamer is annoying, i just wanna debuff and leave with my boltgun dammit.
The big question for me is, will there be enough build customization to keep me around, it looked like the psyker was quite nice, but i played crusader and that felt like very limited customization (just passive skill points). I mean... when you compare that to some other ARPG's on the market where one item will change how your entire character plays or one skill point will change the feel, look and purpose of an ability. A part from that, i'm looking forward to getting into this with my partner once we can do the campaign together and i'll just roll a psyker this time and see if it's any better :P. Otherwise personally i actually really dig this game.
P.S i was clicking around and accidently down voted this post, i have no way of undoing my vote or even upvoting it now, might wanna get that looked into...
*artificial upvote* (x2 since i made it go down accidently -.-)
When thinking about it. I don´t know and do not think it will at least come with this Update, perhaps later, but I do wish for more Achievements for PC players.
When I look at those Console Players out there they have tons more then the PCs. PC players have 14 and Console players have something like 80 or 90+ something.
I also wish for a Competitive Event with Leaderboards and Prizes to be earned.
an option to incrase the difficult for the dlc missions will be fine!
I am a big fan of action RPGs and have played many of them for 100s of hours. I had also high hopes for this one due to setting and graphics etc. I see a couple of main issues that if solved would bring the game many players satisfied for a long time:
1) not enough variety: a) not enough skills b) skills don't feel really different => e.g. I have a 2h weapon and all 4 shots feel kind of the same, but then I only have grenade and focus skill, so for the player it feels like having only 3 skills
- psyker feels like how it should have been for every character: has more skills, more variety, more customizability for those skills (with the "runes")
So, 3 main solutions in my opinion:
A) add some customizable psi skills for all characters in addition to everything they have right now
B) make the 4 different weapon skills more different and fun to use
C) make weapons "customizable" by adding "modules", so e.g. I can add explosion ammunition to any weapon adding heat and explosion; bigger magazines, more heat reduction, sniper scope gives more range, etc. etc. => so many options and gives the game so much more depth and customizability
=> if somebody says: "this is not correct in 40K universe": well, I don't care. If the game is bad in its current state and can become great by some little "creative freedoms", it would be a small price to pay with a lot of reward.
2) feels too grindy and this already at early levels. progession is really slow. Action RPGs live by "luring me in" by giving me a lot of progress early on: first x levels need to go quick and give me noticeable stuff: really cool new skills, make me feel much more powerful, etc. Here: I get 1 skill point. that gives me 1.5% more area damage => "wohoo".. :( other than that? one new weapon that just looks different but feels the same again..
Hope this helps to improve.
Kind regards from Hamburg,
Stefan
and i mean high because it have an high cooldown :)
I'm using warp rods build with AOE+Ranged+Heat skill trees
So can also admit that all enemies dying before suppression drops event to yellow.
Tried molten in the beggining but being channeled it require standing still while overcomming and facing all damage...
So I agree that supression damage should be balanced on psyker.
I Play know an while the Psyker and i like him.
i haved the idea to play him as an crode control psyker. there are options for him to make that with the psychic powers lineand the spells in it (enfeeble, constrikt, haemorrhage) but i can make that only on normal enemys. not all of the grate enemys but the most have so mutch high suppresion resist that i cant use all the fine spells in a good way. sure iam not maxed psyker (iam know lvl70 and i have every suppresion skill what i can thake from the skill trees realy every skill). i have make my relic signuns and stuff modded to make extra suppresion damage.
but i can only a small amount off enemy bring down to yellow suppresion and more less to red (there are only 3 enemys where that is possibel). before that they are long dead, because my normal damage is mutrch higher than the suppresion damage.
i think one of the problem is the lack of possibilitys for the psyker to have weapons/spells that make realy good supresion damage plus the balance of lifepoints and suppresion resist of the enemy.
weapons i have only one staff (that i use) that have extra suppresion. and only ONE!!! spell that makes suppresion. but that spell is an spell that makes oround me the caster suppresion damage. and that is worst for me.. i play it as an ranged char and for my ranged psyker i have no option to make high suppresion spells from the distance... only that staff :(
Main campaign fully playable in Co-Op
-Yes! it's great! and add more numbers of characters to the console in the local co-op with full customization. at least 3.
-option to scale the debuff icon on enemys, actualy they are realy small.
- more options for the floating text:
on enemy see an floating text for debuffs (failed and/ore gained)
- changing the "collect data" missions. on the cogitator no pressing action, more like on the defence missions to defend an cogitator for "X"sec. without pressing constantly the "f" button.
- "warzone buffs" for every mission:
yuse the buffs on regular/Tarot/investigation/story missions with cost of Favor.
so ihave more from my warzone rank.

Those who didn't have the opportunity to watch our streams about the 2.0 patch, can re-watch them under the following links:
The new fast-paced combat:
https://www.youtube.com/watch?v=dUdptZV8h7w&feature=youtu.be
General discussion about the patch and its content:
https://www.youtube.com/watch?v=bfLUm5Pejik&feature=youtu.be
Here you can read the not yet full list in a written form of what will come with the 2.0 patch:
https://neocoregames.com/en/community/hub/a-first-look-at-patch-20
I will regularly keep this post updated about the latest news and videos about the upcoming patch!