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- No drop from regular and median enemies
One player claims that he often has no drop from regular enemies and median enemies during mission.
According to him, this has been a while, and happens for all character he creates. It doesn't matter whether the mission is created by himself.
This could be ignored before but since the skulls in season 3 are also regular enemies, the problem becomes much more serious.
Drops are normal at the beginning of each misson, but later nothing would drop from regular enemies.
The steam ID is "张大胆A". Please take a look at his account and see if this could be solved.
Thanks !
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Does the problem appear on all of his characters? He has plenty of characters, one of which a Seasonal one.
Maybe it's convenient just look at the Seasonal one.
Hi Marco:
Here's the share link of the video:
https://drive.google.com/file/d/1OwojjFNGbPsEQbPWJ5ObN9LIbUC3U7sX/view?usp=sharing
From 03:10 of this video and until it ends at 04:45, items seem to stop dropping from regular enemies (still some dropping from destroyable objects).
It looks quite obvious if you compare this period with 01:00-01:15, when the drop rate behaves normal.
Hope it helps. If you need further information or if you cannot gain access to the video please let us know :)
Also, an update: it seems that with the weekly buff increasing item dropping rate, he also experiences this issue much sooner.
So this issue might be related to the number of items that have been dropped during one mission: after certain amounts have been reached, no more items and credits would drop from these enemies.
Hello. I have experienced this. So I will provide some information...
This usually happens with Intel missions with those "Skull mark" packs. Obviously they are a large pack so a lot of loot will be dropped from them.
This has been tested this week, which means loot amount should be doubled.
Clearing first few of said packs(2-3 packs) will drop the loot.
Clearing any further will not drop any, no matter how many packs you slay.
killing villains and bosses, opening chest works regardless of clearing out of those packs.
I hope this description helps.
How to reproduce:
During this week, go kill 4 "Skull mark" packs.(just to be sure)
Kill 1 more "Skull mark" pack to observe drops.
I believed I had this experience too, 2 days ago. Near the end of one fruitful seasonal mission, I summoned a season skull from a temple, but nothing dropped after it met its demise.
Maybe characters with high "loot quantity" could run into this issue more often.
I also remembered that during that mission, I changed auto-pick filter from picking all to only picking items above (including) artificer quality. Don't know if this is related, just mention it here.
Set this current order state as My default.