No drop from regular and median enemies

11

One player claims that he often has no drop from regular enemies and median enemies during mission.

According to him, this has been a while, and happens for all character he creates. It doesn't matter whether the mission is created by himself.

This could be ignored before but since the skulls in season 3 are also regular enemies, the problem becomes much more serious.

Drops are normal at the beginning of each misson, but later nothing would drop from regular enemies.

The steam ID is "张大胆A". Please take a look at his account and see if this could be solved.


Thanks !


This post was edited 2 years 261 days ago by Distemper
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No drop from regular and median enemies
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2 years 249 days ago
Marcopolocs

I believed I had this experience too, 2 days ago. Near the end of one fruitful seasonal mission, I summoned a season skull from a temple, but nothing dropped after it met its demise.


Maybe characters with high "loot quantity" could run into this issue more often.


I also remembered that during that mission, I changed auto-pick filter from picking all to only picking items above (including) artificer quality. Don't know if this is related, just mention it here.

This comment was edited 2 years 249 days ago by Distemper
2 years 250 days ago
+1
had the same prob that the season skull didnt drop anything.....
2 years 251 days ago
+1
Oh, and I do mean "not drop any". No credits, no anything.
2 years 251 days ago
+1

Hello. I have experienced this. So I will provide some information...


This usually happens with Intel missions with those "Skull mark" packs. Obviously they are a large pack so a lot of loot will be dropped from them.

This has been tested this week, which means loot amount should be doubled.
Clearing first few of said packs(2-3 packs) will drop the loot.
Clearing any further will not drop any, no matter how many packs you slay.

killing villains and bosses, opening chest works regardless of clearing out of those packs.
I hope this description helps.

How to reproduce:
During this week, go kill 4 "Skull mark" packs.(just to be sure)
Kill 1 more "Skull mark" pack to observe drops.

2 years 252 days ago
Marcopolocs
Credits could drop from destroyable objects, but not regular enemies and median enemies.


Also, an update: it seems that with the weekly buff increasing item dropping rate, he also experiences this issue much sooner.


So this issue might be related to the number of items that have been dropped during one mission:  after certain amounts have been reached, no more items and credits would drop from these enemies.

2 years 252 days ago
As I see only items are missing (though it's not so clear due to the numerous Warp effects), credits still drop for him right?
2 years 257 days ago
+1
Marcopolocs

Hi Marco:


Here's the share link of the video:


https://drive.google.com/file/d/1OwojjFNGbPsEQbPWJ5ObN9LIbUC3U7sX/view?usp=sharing


From 03:10 of this video and until it ends at 04:45, items seem to stop dropping from regular enemies (still some dropping from destroyable objects). 


It looks quite obvious if you compare this period with 01:00-01:15, when the drop rate behaves normal.



Hope it helps. If you need further information or if you cannot gain access to the video please let us know :)



2 years 257 days ago
Marcopolocs
Sure. I'll ask him to provide some record video and get back to you.
2 years 257 days ago
Distemper
We borrowed his character but we could receive drops from regular enemies of every kind. Could you please ask him to contact us and provide a lengthy footage about the problem? 
2 years 259 days ago
Marcopolocs
According to him, it does for all the characters.


Maybe it's convenient just look at the Seasonal one.

2 years 259 days ago

Does the problem appear on all of his characters? He has plenty of characters, one of which a Seasonal one.