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- Litany of Hate
Litany of Hate
Warhammer 40K FeedbackThis idea is credited to my girlfriend, which is why I post it now even though its probably a little late in the development.
The idea came from me explaining that in regards to moral-compass the Inquisition has two "main" groups. The puritans; if in doubt add more exterminatus, and the Radicals; brothers with this demonblade I could save humanity.
Since it seems that atleast the choices between the different faction will collide at one point, she suggested that it would be cool to have a hatred-system which could reflect the times the other faction had gotten the better of you in some manner. (Since I am unsure how conflict between faction/cabals are gonna play out it also hard to specify how one would benefit from such a system.)
She suggested that if the faction of the playerbase becomes heavy on Puritan or Radical, the minor could get a SLIGHT increase in cabal exp, difficulty-rating on missions or in the extreme 1) bonus in pvp and/or 2) additional options in priority missions.
This is just a rough outline of an idea, but when she mentioned the idea of using hatred as a stat/or whatever I was totally sold on just the sheer "Warhammer 40k vibe" of it.
Sincerly, from the better half of,
Vlricus von Kronstadt
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+1 from me.
The thought is a good one but we don't see all infos needed to make any assumptions. The same problem is suffered by cabals... the more members you got the more Cabal XP you get simply by having more members, totaly silly :D because still everyone needs the same XP for a Cabal level up. If you buff the XP gain or lessen the items needed to rank up a cabal according to the number of players there will be a sweet spot somewhere that will be again used by min/maxers.
It's pretty hard to make up anything. The best thing to do would be a catchup mechanic. If you are behind (compared player Rank/acc Xp or for Cabals the cabal level) a hidden catchup mechanic kicks in so you get more xp to close the gap between the furthest evolved and the least evolved players. Casuals will catch up faster, smaller Cabals will catch up faster and factions will benefit from this as well because less of X is bonus for X untill X is as potent as Y and not further. I think this is the only way to handle stuff but after all it might be pretty useless because not many people care about it.
But I did state that it needn't have any practical effect more then, in its more basic form, a number which tells you how much you despise those heretical Radicals/Puritans.
Don't get me wrong; love the input. Thank you for that. But this was more of a "throw an idea out there because it sounds cool in concept", rather then a must-have feature in the game.
I still stand by my statement that having non-intrusive back-up systems already implementet can often be a good idea.
Sincerly,
Vlricus von Kronstadt
That's why I'm concerned about the Cabal system for example. You get benefits the bigger your cabal is like more xp and you can do missions faster if the people are aktive. If you are in a small Cabal with a hand full of friends you'll suffer compared to the big cabal. If this is a logic throughout the game we have some big problems ;).
And even if they make a direct correlation between aformentioned things and game-impact, in a faction vs. faction scenario, wouldn't that make a system like Hatred help to balance out exactly those kind of problems?
Sincerly,
Vlricus von Kronstadt
It actually is rather simple as answers go,
If you want the idea of skill point redistribution to be difficult then you follow Nurgle because of stagnation.
If you want the idea of skill point redistribution to be easy and more accessible then you follow Tzeentch.
If you love the ideas for skill point redistribution or hate the ideas of skill point redistribution then Slaneesh is your man/woman ?
If you just hate having to wait till May 11th then i would say Khorne is your god of choice.
Set this current order state as My default.