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- [XBOX] Update for Inquisitor - Martyr | v1.0.1.3 | Sept 13
[XBOX] Update for Inquisitor - Martyr | v1.0.1.3 | Sept 13
Warhammer 40K Patch NotesUpdates for Martyr have been released. Please make sure that your console has downloaded the update fully. The game needs to be restarted for the changes to take effect.
Major Changes & New features:
- Improved auto-targeting system and fixed bugs with interactable objects and executions
- Barrels can now be blown up with a button combination (shown on screen) for a better tactical experience
- When you use the "Target Lock" on to an enemy, the camera will now automaticly zoom out to maximum distance
- The duration of effects provided by Consumable Items are now also shown on the Star Map
- Reworked Morality choice window in the campaign
- A Party Leader indicator has been added to Character Portraits for clarity
- The Player Information window now also includes the Player's last played Class, Rank and Power Rating
- The following skills' controls are reworked:
- 'Molten Beam' for Psyker
- 'Hot Shot' for Lasgun
- 'Dual Beams' for Laspistol
- Players in Local Co-Op can now select different controller layouts
- Added deadzone for the left stick
- Several Local Co-Op ingame GUI improvements
- Stability improvements
- Numerous balance improvements
Bugfixes
- Fixed numerous Campaign progression issues and blocks
- Fixed an issue where the Player would encounter an undismissable 'Player Not Found' notification
- Fixed an issue where the Inoculator or the skill bound to the RB button could get stuck
- Fixed an issue where using Armour skills made all the buttons unresponsive
- Fixed an issue where the Player would get stuck on the invisible remains of destroyed objects
- Fixed an issue where a player was unable to see other player's execution animations during Co-Op missions
- Fixed an issue where the Cabal description's scrollbar at the Player Info card caused the selector to get stuck
- Fixed an issue where Cabal Invitations got stuck in the player's Data Terminal after accepting them
- Fixed an issue where the Data Terminal would remain stuck on the screen even after clearing its contents
- Fixed an issue where the 'Search Cabal' function was present on the Character Sheet for players that were already Cabal members
- Fixed an issue where the player was unable to Salvage the default Inoculator item
- Fixed an issue where pressing the X button on the Command Bridge would bring up the Munitorium screen
- Fixed an issue where the player can't select the mission properly at the Warzone Boss window.
- Fixed the missing Select button on the Warzone screen
- Fixed an issue where the player could face the Nemesis boss before completing 'Battle 10'
- Fixed an issue where the player could face the Nemesis boss without having enough Favor
- Fixed an issue where multiple Local Coop characters would appear on the Command Bridge during a Couch Coop session
- Fixed an issue where the Crusader would not charge towards an enemy when using the Greataxe's 'Execute' skill
- Fixed an issue where the player had infinite uses of the 'Artillery Strike' world skill on Siege missions
- User Interface improvements related to the Pending Rewards and Full Inventory frame
- The turrets' secondary fire function is now assigned to RT
- Fixed the swapped icons on the Morality window
- Fixed the missing voice acting for Ragna van Wynter after players have activated Uther's Tarot
- Fixed a wrong dialog of Helena Goslar at the end of the 'Through Fire and Flames' investigation
- The correct Weekly Glory value is now shown after completing a Priority Assignment
- Added missing 'Digital Weapons' buff description
- Added missing 'Deflector' buff description and icon
- Added several missing error messages
- Fixed the description of the 'Allied Units' Tutorial
- Fixed an issue where the player was able to initiate a Local Co-Op session while being in an Online Multiplayer Party
- Dismissing the Local Co-Op 2nd player's Controller Disconnection pop-up on the 2nd player's Options Window will now automatically remove Henchman Characters from the game session
- The tooltip for the Advanced Crafting Materials will no longer get stuck after switching to the Crafting tab
- The red exclamation mark on the inventory screen now disappears immediately after checking the new items
- The missing 'Protector:' text has been added next to the Players names on the Subsector View of the Starmap
- Several GUI improvements and bugfixes (unreadable texts, line cuts etc.)
- Several localization fixes (for example code strings in Skill tree descriptions, english sentences etc.)
- Fixed scrollbars for languages with special characters
- The background of the following screens will now appear properly: Crafting, Inoculator, Tarot Missions
- Fixed the aiming system of Turrets
- Fixed the incorrect linebreaking in the Japanese localization
- Fixed an issue when players could force themselves in a Cabal after applying with the A button
Known Issues:
- The "Invite Friends" button at the Co-Op Terminal does not work at the moment - players can now invite friends by opening the Navigation Wheel and selecting the Social panel to invite friends with the X button.
- The 'Verminslayer', 'Reaper', 'Cull the Strong' and 'Where It Hurts' Heroic Deeds can be reached sooner than the corresponding Achievements. This does not affect their functionality and the Achievements can be obtained.
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Did 4 straight Tarot missions, with the Hourglass mod and Extreme Fortune booster. Total number of relics: zero, zilch, nada, not one for confort...it is really frustanting how a game with such potencial and atmosfere, that gets the 40k universe spot on in so many things, has this kind of glitches. Inventory that dissapears forcing the player to log off, achievements that dont pop when they should (either too late or too soon) or not clear (why, in gods name, only two campaign bosses count for one of them, it does not make sense at all). I do hope that Neocore can finetune this. It seems like a waste, not to be able to get the great product that you can see lurking, sometimes!
Why is season 1 coming to consoles in November? That will put consoles 4 months give or take behind the pc version? And DLC coming to pc in September? I think you need to concentrate on getting all platforms to the same stage.
1. Enable a stable offline mode. One my biggest issues is the game losing contact with the server and me losing my mission progress which really sucks.
2.Enable a coach Co-op that uses actual characters and enables their inventory and experience functions
3. Provide a great verity of class armors and special loot. Maybe even throw in a few dlc classes too. A game this big in a world that big with the story taking place behind a near limitless character model should take advantage of that
I also gave in and reached out to Microsoft and I was awarded a refund for this game it had its chance and it blew it sorry neocore your game wasn’t really worth it
The maximum level items in the base game are lvl40, with Season1 it will be higher!
The Warzone vendor can be accessed after travelling to Lacaon System and pushing X (on Xbox) and square button (on PS4)
Where is the war zone vendor? I've killed the nemesis boss and got bad luck on an war zone relic I wish to sell it. I can't sell it ragnor. So where can I sell it?
So yeah, my campaign progress is broken, game despite the update is still full of bugs and glitches but everything is fine...
It's almost like neocore wants to destory it's reputation on consolea
Please patch the auto aiming this week. Id rather the aiming go back the way it was since all abilites and weapons worked.
These changes make the abilities worthless now:
"The following skills' controls are reworked:"
- 'Molten Beam' for Psyker
- 'Hot Shot' for Lasgun
- 'Dual Beams' for Laspistol
I understand the reasoning for the change since the auto aiming with channel abilities are a bit strong. At least patch the channel beams to auto target a enemy once he dies don't channel to the next. (Id rather have it how it was) That will allow players to reaim to another target. The way these abilities work currently they just go forward where ever your character is facing which can totally miss a target your going for.
Believe me I love the game that is why I am trying to help. I also bought the imperium edition and I can't wait to get new content. I was just bummed that my new crusader beam build became pretty much garabage at this point. I am currently playing Shadow of Tomb Raider waiting on a fix for this.
Just don't put your expectations too high
bought this game, paid £70 for imperial edition, play it everyday since, like it a lot... but there are some major issues with it and the recent fix only made it worse. targetin enemies while usin full auto weapons only targets enemies in the direction you are shootin, you cant change this by moving the left analog stick in the direction you want to shoot (like you can in can in diablo) you have to stop shootin turn to the direction you want to shoot then start shootin again. Dual wielding pistols seems like a great idea, double the firepower, double the rate.....WRONG....bolt pistols single shot has a 0.6 cooldown firing a shot every 0.6 seconds, dual wielding increases this effectively to 1 shot every 1.2 seconds this is because you alternate between ur main hand and your offhand with a 0.6 second cooldown, alternating fire should be set to 0.3 seconds when dual wielding two bolt pistols to keep it at the 0.6 seconds also the single shot has a 4"spread so not everyshot will hit its mark even if you only use one pistol. The full auto is even worse with a 8" spread about 75% of you magazine will miss and as you might think dual wielding would would fire both pistols at the same time, you dont, you fire 1 gun at a time and unless the enemy is less than 10 meters away your not going to hit anythin unlike the laspitol or the inferno pistols channed/beam skills that fire both pistola at the same time.The damage of the pistols full auto is only about 1/3 of the single shot skill and almost all shots miss, a pointless skill when you consider the enemies 100% accuracy with a heavy bolter type weapon. Why would you have the shot spread for these weapons i understand the need on heavy two handed weapons but for pistols to have a shot spread as high as that is rediculous, these guys are supposed to be marines. The crusader class as a whole is also extremely bias towards the melee weapons with the higher damage resistanse of the assault armor and amount deflect you get from using a shield means using any range weapon pointless, i tried and failed level 30 warzone repeatedly using bolt pistols, dont do enough damage, dont shoot fast enough ( even dual wielding) and you take far too much damage, but with a sword and shield its so much easier and you dont need to invest in defence skill either, if you have a sword with the enchantment that can heal you for the amount killing blow you are almost invincible so why have range weapons at all. Multiplayer is also bugged, some of the skills may have been fixed but some still dont work, i use a skill that gives a " 10% damage bonus for 10 seconds stacking upto 10 times when a crit results in a kill " this skill didnt work before the update and it still doesnt work in multiplayer. Warzone also doesnt work for multiplayer, apart from the fact you cant revive downed squad members, if someone dies and you have no respawns left, you have to quit the mission becuase you team mates cant proceed through the door to the next room, also warzone levels above 50 and the nemesis battle cant be played in multiplayed all attempts fail. Im sure there are other issues you will be notified of but seriously, this game has the potential to be one the biggest games in this genre givan that it is afterall WARHAMMER,sort the gameplay issues properly before your fan base disappears, dont make me regret buyin this game like i regretted buying Destiny 2
patch is good, and appreciated, but I am having some trouble with sniper shot on the sniper rifle, sometimes it won't work, sometimes it goes off as a snapshot even though i'm holding the button in for the charged shot, and sometimes pressing the button actually causes me to lose my target. needs looking into.
EDIT: just realized it's because I have it mapped to R1, which was the problematic command pre-patch, so it's still giving some trouble.
Hello all,
I am having trouble with targeting with crusader. He really wants to shoot the walls and floor rather than any enemies. Pre patch he targeted closest enemy mostly now he shoots randomly at inanimate nondestructable environment. I like the game but will wait for another patch as I am easily frustrated. Can't wait.
The auto-aim-engine will not target whatever like it did before by itself, you need to move ( left stick ) into the direction of the desired target like you would in Diablo to show the engine which target you want. With some weapons the range to the target now seems to be important to trigger the auto-aim.
While there is still room for improvements the auto-targeting works good now. Played alot of missions yesterday with melee & ranged weapons and had no trouble with the targeting.
Seems there is one bug now, the engine targets an enemy but does not highlight it and does not show the description on top of the screen, but one is able to hit it.
Best regards.
Hello all,
I am having trouble with targeting with crusader. He really wants to shoot the walls and floor rather than any enemies. Pre patch he targeted closest enemy mostly now he shoots randomly at inanimate nondestructable environment. I like the game but will wait for another patch as I am easily frustrated. Can't wait.
I absolutely love this game. It's beautiful and captures the Warhammer 40K Universe so perfectly. Love the attention to detail... but after your patch...
Cannot revive in Local Couch Cooperative Play.
Cannot revive in Multiplayer Play.
Cannot locate a "Stolen Relic" mission to save my life...
Need this for "Complete One of Every Mission Type" achievement on the XBox ONE. Around 40% of the player population has this unlocked... I don't understand how I'm supposed to complete it and when I look into it the only advice is "Do one of every mission type" but "Stolen Relic" no longer exists (and having it as a Random Event in a normal mission doesn't seem to count either).
If that's all that's wrong with this game... hey you guys have done AMAZING.
I'm looking forward to the fixes.
One of my friends were having the same problem, someone suggested him to go to the customer service. He got it done from this online authorized store ( website here ), all his issues are resolved now. If anyone is still having some issue they can check this out.
Missions didnt reset.
Couple of crash to home screen incidents.
Targetting much better. still a few issues with beam weapons but the barrel explosion combo move is helpful.
Gamertag The Mycenean
Hey all, I will say the only problem I have with update is the Auto Targeting is worse than before. I am a Psyker Area of Effect/Dot User. While most will say it's an improvement most people are still playing through normal missions. But on 1500+ and Warsone missions makes it impossible to kill the enemies with the target priority that now exists. For example on those higher difficulty missions/Warzone missions the time to kill enemies is lowered due to the priority of targeting. Which instead of switching to next target after kill, it forces me to turn in there direction to even maybe hit a enemy which may not be the one I need to kill. Which in turn kills me not to mention more often than not I find myself not even targeting an enemy from time to time. All this that I said is hard to test or understand unless you have played those missions because if you have anyone by now knows that it takes very little in solo to die on those difficulties.
Cant edit my Other Post,but i forgot something.
A little Thing i also Noticed is that one Mission of the Main Campaign is still shown on my Starmap,cant remember its Name.
Its the one where you beat the Boss with Klosterheim.
First i thought its replayable,but it seems more to be a Bug?
Played the New Patch now for a while.
I like the New Targeting System and the Thing with the Button Combination.
Also im lvl 40 now with around 1110 Points and the Game turns out to be exactly what im looking for since i had enough of Diablo 1 and 2.
But since the Patch is up i had way more crashes than before.
First it was just when going into the Starmap,but now the Crashes can happen randomly.
There was also a little Bug i discovered as i finished the Campaign,was portet back into the Ship but on the Outside.
Could work around this with just going to the Starmap again.
Overall good Work id say,but its sad that the Game Crashes alot now.
I feel like i supported a good Developer with my 90 €,normally i dont pay so much Money for a Game.
I like the Games Story btw,overall you did something very well there with the Mission and Campaign System etc.
Those who experienced the Cabal issue and not shared additional details, may I ask your Cabal's name and a Gamertag as well?
I'm lvl 42 with 1115 of power, after the patch I can't access the first Warzone (crash, the game closed) and no reward or update missions for my cabal. No sign of other story missions: but I think i finish them, maybe, my last mission was Absolute Caos - Harbinger of Hate. (Confirm please)
Thanks
Pg: Helios
XboxLive: DemonicMaD1985
(XboxOne X)
Our cabal has been stuck on a finished quest since last week. It didn’t turn in for xp or reset this week....people are now leaving the cabal bc we haven’t progressed can this be fixed please?
after the bug i have completed where you go around in a baneblade and now i am stuck because it says "find the traitor flavius draken" however the game does not bring up a mission for me to play, the bug needs fixing! i cannot advance with the story because of this :/
Neocore, idk how about PC players, buy your time to speak up - and I mean something more than "we are aware of the issue" - is very quickly runninh out, to the point where like it was said you will loose all console player base, and that is something that cannot be easily won back
I can't agree .. yes i ran into bugs too since i started to play. Had a quest bug but the support fixed it in a few hours. The auto-aim had its problems, but since the last patch the auto-aim is really improved and on par with Diablo 3 standards, it works nearly the same in regards how it choose targets and i tested it with all three classes. Also the "offset camera to move direction" is a really nice feature.
Maybe you experience damn bugs for the moment, but for me it fixed alot of things. I saw that you still have a quest bug, i recommend the Neocore messenger ( yellow bar/button that says "do you need support" ) to you, they really do their job to help us there, but contact them before weekend begins they also have free days then.
Hope you can get help that really helps you with the game ASAP.
Best regards.
Neocore, idk how about PC players, buy your time to speak up - and I mean something more than "we are aware of the issue" - is very quickly runninh out, to the point where like it was said you will loose all console player base, and that is something that cannot be easily won back
Really like your games, but your going to lose all console player.
Do people a favor, refund all of us....
The executions still don’t have any animations or gore effects will this ever be improved????
Oooh yessss ! I will try tonight, can’t wait ! Great job
Set this current order state as My default.