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- Weapon balancing - HEavy Weapons
So I know its early days but I thought I'd start a thread about balance and specifically Heavy weapons as I've used those the most. These are my findings/thoughts so far.
The Plasma Cannon is by far the go to weapon, good damage and range of abilities, with a powerful single shot that recycles pretty quickly, good bust fire and 2 AoE with the multi shot AoE being much better than the single shot one.
Heavy bolter is Meh, with the '1 + 2' abilities being pretty underwhelming, the ability that lets you withdraw while firing is OK but you might as well just stand your ground and blast away. The primary fire is good for close in but I mainly use the secondary as its more accurate. Ammo level is good but I think the primary fire could do with a tighter cone of fire.
Multi Melta has some good abilities with the exception of the 'anti armour' shot, which seams to have no effect. Unfortunately it overheats far to quickly compared to the amount of damage it puts out. If it did 20% more damage, then I think the overheat time would be more justified (this might make it too powerful but you have to try these things).
What do the rest of you guys think ? I've just picked up the Heavy Flamer so I'm going to pair that with the Plasma Cannon and see how I get on. All in all, loving the game so far !
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Plasma Cannon and Heavy Flamer are the way to go at the moment.
I think that Heavy Weapons should be specialized for specific situations, and do the job in those situations well, falling off elsewhere pretty hard. They should combine large clips and long reload times--you don't want to run out of ammo in the middle of a fight.
For instance:
The Heavy Flamer should be your go-to anti-horde weapon, but fall off rapidly as enemy armor increases.
The Heavy Bolter should work well against infantry, especially ones with some armor, but lose to really large hordes or a few armored enemies due to a large clip size.
The Plasma Cannon should emphasize its anti-armor damage and blast radius, focusing less on rate of fire and more AoE attacks, especially ones with 50% armor pen. However, due to its "gets hot" special rule, if you're fighting a horde you can quickly find yourself without a gun.
The Multi-Melta should be a primary anti-armor weapon, with high damage. All of its attacks should ignore armor, but it should compensate with worse range and more heat generated.
This clearly separates out the role of each heavy weapon, and adds in tradeoffs that might be offset by mission type. Are you going to have to kill Dreadnoughts? The multi-melta makes a lot of sense. Are there tons of hordes? The Flamer might be your thing. Are you fighting Chaos Space Marines? Plasma cannon, definitely. However, you'll find that whatever other weapons you take need to counter for the problems with your heavy weapon. If you take a Heavy Bolter or Heavy Flamer, you're going to need something else to deal with that Dreadnought, and also heavy infantry. You could take a heavy flamer and a Multi-Melta, but run into trouble for enemies in the middle of the spectrum.
Set this current order state as My default.