Coming from Grim Dawn-style ARPGs, one thing that I sorely miss in Inquisitor is loreful unique weapons and armor. The great majority of loot in Inquisitor consists of generic items with randomly assigned bonuses so it feel very disposable. What would be a step-up from hand-crafted unique items (which takes a lot of developer time), though, is some sort of "living" weapon setup. For example, when you create a new character, you can choose a "heirloom" weapon that will level up with you as you progress in the game. It will also level up in a way that adapts to what you're doing with the weapon in-game. Similar to what we already have with some weapons that unlock bonuses after certain condition (kill X enemies, deal X amount of critical damage) is met, but this would be more "reactive". If you take this weapon on missions against Tyranids, it will eventually add a bonus against them, die to many times with it - it will add some defensive bonus. I think a system like that will add a lot to immersion.
I searched for a unique items discussion on the forum, but couldn't find anything. Was this point raised during early access?