- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
- King Arthur
- Home
- Community
- Hub
- Skills, ap OP stacking, Darkwood
Hi,
first I want to say that I really enjoyed King Arthur: Knight`s Tale and your previous work King Arthur 1 and 2.
Bugs:
1)Sir Ector skill:
Mental Guard - works
but its upgrades don`t:
Mental Fort, Ectended Guard - don`t work
2)Sir Mordred skill:
Amourer - works
but its upgrade doesn`t:
Lighten Armour - doesn`t work
3)Sir Kay skill:
Rage - its damage buff stays for next battle ( I don`t know if that was intended , same goes for Trophy of Frenzy).
Ap stacking {Item: Rune of greater piercing( +1ap after kill), skill: Bloodlust (1ap after kill during Rage)}
Round 1) 7 ap 2 kills 1 ap left // I made 1 or 2 ap move. I started to note diligently later
Round 2) 8 ap[start] 3 kills (cleave) [8-3= 5ap] but ends up with 14ap
used 1ap move , 1 strike [kill] ends up with 17ap
used 2ap move, 1strike kill ends up with 19ap
used 5ap move, 1 kill ends up with 18ap or 19 ap //I can`t tell because left rhombus is devided into half
1 kill //ap completly out of scale
used 5 ap [move] 1 kill
used 5 ap [move] Reserve //no one else to kill in this turn
Round 3)// Banshee screamed so Sir Kay ap is 7 + 3 - 3 = 7
used 1ap move, 1 strike [kill] // 6 -3 = 3ap ends up with 12ap
1 strike [kill] // 12 -3 = 9ap ends up with 19ap
//I think its enough of my "log"
It seems that the longer kills comes the more ap they refund - BROKEN ?
In next combat Sir Kay starts with 7ap
after first kill or in second round (I don`t remember)
whole ridiculus amount of ap acumulated in previous combat comes back. - BROKEN?
4)In Darkwood in the middle of map graphics is lagging immensly even after combat. On the edges of the map, it doesn`t feel so horible.
Maybe it`s my computer but on the other maps it is doing fine.
i hope this information help you guys,
Best Regards,
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!