- Home
- Games
- Company
- Community
- Roadmap
- Media
- Store
- Store Support
- Feedback
- Contact Us
0
0
- Warhammer 40K
- Home
- Community
- Hub
- Shooting in motion.
Shooting in motion.
Warhammer 40K Discussion
By
Abyssus abyssum invocat
6 years 214 days ago
Irrelewahnt
replied 6 years 214 days ago
Hello. I would like to make some suggestions for review.
1. Shooting in motion. The game will become more dynamic. Now the whole game is in tactics: a shot-ran away.
2 Increase the range of the flamethrower slightly. Animation of fire hits the enemy, but the damage does not go away.
3 To improve the turret in the AI plan. Turrets in the game are silly.
Featured comment
Your Thoughts? Please login to place your opinion. Not a member yet? Register here and now!
2. Never had a Problem with it but I'll surely take a look sounds like a bug if it's true.
3. What's silly about turrets? They shoot stuff... done ^^. What's the problem exactly?
As always thx for the input, the more feedback the better, no matter in what state of the game. Maybe Neocore will change some more stuff after release :D.