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- Seasonal Bosses bugged?
Seasonal Bosses bugged?
Warhammer 40K Bug ReportAfter reaching max level and an insane amount of grinding not even a single seasonal boss has spawnt.
The only few i got were while i was below level 100.
Afterwards not a single one has spawnt. And After reaching level 100 i have been only grinding hard to get seasonal missions to spawn, nothing else. And still not a single boss.
It says it has a 15% spawn chance, its already really low, especially for 10 factions.
BUT from the amount of missions i have done, it doesnt feel like 15%. Maybe its 1.5%? and someone has messed up the decimal point?
Or is it just completely non spawning bugged since 2-3 days ago?
Or is it bugged that they dont spawn after reaching level 100?
Ayone got one to spawn recently? and after reaching level 100?
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Bugged or just typical Neocore game design? Who knows? I was far luckier than you, OP, and at level 94, having done all the seasonal missions that have popped up so far and with more than 100 seasonal chests opened, I have encountered 1 seasonal boss. Sorry about gloating, but I just can't believe my luck.
Well, to be completely honest, I did run into one more, the Nurgle seasonal boss, but the moment I attacked him, the game disconnected and I was kicked out, as one can expect from this game.
Every couple of seasons Neocore designers go half brain-dead and add crap like this. Remember the time they added completion of (random) weekly challenges as one of the season's requirements? Good old times, who would have thought that one day they would top even that shitshow. With virtually no QA for this game and a cheap, amateurish way to prepare these seasons, people are then left with this enlightened game design by someone who I think has never tested anything past level 20 on a single class.
If the community keep begging them and create 20 more posts about it, perhaps they will have a look at it and a couple of months from now there might be a hotfix. Something that would have been discovered before the season started if it was actually tested.
Let's face it, Neocore has moved on and these half-assed seasons are the only thing that will be happening to this game, complete with a plethora of (ignored) bugs and broken features, and Neocore's complete reliance on ridiculous RNG to mask as "content".
... I got nothing. My last boss spawned yesterday at 08:30, and since then, over 24 hours later, I got not a single other one.
I just want to complete this season WITHOUT losing my SANITY. This is really pissing me off royally. Not my idea of xmas.
I played every Martyr season so far, completed every one of them. This is the season that can make me ragequit after 2002 hours. And I damn love my sister of battle.
Who got the idea to design this 1 in 10 and then 1 in 7 thing that might also be bugged on top of that.
Bugs, bugs, bugs. I got the Circlet of Vainglory in the 3rd mission, there the odds were probably broken, too.
I very much love Neocore games, be it Martyr or King Arthur, I really do.
Don't do this to your players/customers. This is insane and only creating ill will and $"%"$&§%$, yeah, I am fuming!
Also, looking at the hall of heroes for this season is very telling: for the first time ever, one week from its start there are only four people there. Where previously we had a whole page filled with the fastest and most efficient players. And this time with one exception none of the usual suspects have made it there, which is pretty shocking.
That just shows how awful this addition is. Neocore did it two (?) seasons ago with similar boss killing mechanic, but that was not based on this much RNG and it wasn't bugged. This time they went full retard with RNG (insert a random never-go-full-retard meme). Perhaps hoping that players would ecstatically grind this crap until season reset in 6 months?
Or, as posted elsewhere, I would not be shocked at all if this week Marco went public with "our apologies for accidentally swapping the seasonal boss RNG with the avatar frame RNG". It would not surprise me at all...
A patch which we plan to release either tomorrow (01.11) or the day after tomorrow (01.12) will address this problem.
Quote from the patch notes of the update:
"Increasedthe Ultimate Harbingers' spawn chance from 15% to 50% on Seasonal Missions"
Set this current order state as My default.