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- [PS4/XboxOne] Update for Inquisitor | March 4
[PS4/XboxOne] Update for Inquisitor | March 4
Warhammer 40K Patch Notes
By
Marcopolocs
4 years 293 days ago
Zippo 0nline
replied 4 years 291 days ago
Updates for Inquisitor have been released. Please make sure that your console has downloaded the update fully. The game needs to be restarted for the changes to take effect.
v2.0.0.6 for Xbox | v02.09 for PS4 EU/US | v01.10 for PS4 JPN
New Features
- You can now select a custom Inquisitorial Rosette from the Extras terminal to enhance your avatar frame
- The second Void Crusade, Ebony is now available for the base game
- The Tech-Adept Constructs can now be aimed to a specific location when casted
Fixed Bugs
- Performance improvements
- Localisation fixes
- Added the missing subtitles for every language for the Prophecy intro and outro video
- Updated the Heroic Deed values and descriptions
- Fixed a crash that can occur when playing in co-op with the Tech-adept equipped with specific modules
- Fixed the random crashes when opening the Cabal window
- Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
- Fixed an issue where the right laser cannon of the Baneblade tank did not move
- Fixed the sound of the Autopistol and the Chainsword
- Fixed some missing voiceovers
- Fixed an issue where the small chests in campaign maps did not drop the correct loot
- Fixed an issue where the player could not move while using the Arc Blade's Whirlwind skill
- Fixed an issue where some missions could appear duplicated after closing and reopening the Ordo window
- Fixed the character model shader issue when the player opens up the Inventory in the Starmap view (PS4 only)
Tweaks
- The Ordo stores will reset on a daily basis from now on
- Reduced the size of the Kill Streak, Massacre etc. buff icons
- An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
- Reduced the speed of the Wandering Servoskull in Void Crusades
- Tweaked monster settings for Void Crusade maps to better suit indoors type missions
- Added an indicator showing the boost value of the Equipment Module after the Construct's property values on the Construct panel
Balance changes
- All DoT base duration values reduced from 5 seconds to 3 seconds
- All DoT base damage values increased roughly by 200%
- Updated the DoT descriptions
- Drastically increased the damage of Shock Traps
- The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced
- Shadow Spectres now throw Flash grenades less often
- The Unbreakable effect now restores 3% HP/sec (from 10 HP/sec) and 3% Suppression/sec (from 10 Suppression/sec)
- The Crusader's Demolition armor "Cyclone missile launcher" skill cooldown decreased from 60 seconds to 5 seconds
- The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag
- The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds
- The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
- The requirement of the Demolisher Heroic Deed has been lowered to 50
- The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
Ranged weapons
Heavy Bolter
- The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
- The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
- The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 6 seconds now
- The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 5 seconds now
Multi-Melta
- The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)
- Shotgun
- The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
- The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
- The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
- The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds
Lasgun
- The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
- The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
- The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
- The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing
Plasma Gun
- The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
- The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
- The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
- The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66
Grav-gun
- The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
- The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
- The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475
- The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
Plasma Cannon
- The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
- The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
- The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
- The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired
Grenade Launcher
- The weapon’s reload time was increased from 1.5 sec to 2.5 sec
- The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
- The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
- Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters
Heavy Flamer
- The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
- The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
- The Scorched Earth received a High Suppression tag
Boltgun
- The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
- The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
- The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
- The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36
Melta Gun
- The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec
Autogun
- The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
- The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously
Autopistol
- While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
- The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds
Grav Pistol
- Overheat capacity increased from 14 to 16
- The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
- The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
- The Single Shot's overheat cost was reduced from 2/shot to 1/shot
Laspistol
- The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
- The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot
Plasma Pistol
- Overheat capacity increased from 10 to 16
- The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot
- The Overcharge's base damage increased from 1.25 to 1.5, the chargeup time reduced to 1.5 (now charges at a rate of 250%/sec), it now splits overheat between weapons (instead of giving 6 overheat to one, it gives 4 to both)
- The Piercing shot's damage has been reduced from 1.7 to 1.2 (overall damage is still increased), the cooldown increased from 2 seconds to 3, it now splits overheat between weapons (instead of giving 4 overheat to one, it gives 2 to both)
- The Single shot's damage increased from 0.75 to 1.45
Inferno Pistol
- Overheat capacity increased from 12 to 16
- The Melting Ray's overheat cost was halved
Bolt Pistol
- The Concussive shot now shares ammo cost and fires from both weapons simultaneously. The base damage reduced from 2.8 to 2 (overall damage is still increased)
- The Suppressive fire's cooldown reduced from 8 to 4 seconds
- The Burst shot's damage reduced from 0.7 to 0.6, the repeat count reduced from 10 shots to 6, and the spread increased from 8 to 10°
This post was
edited
4 years 252 days ago by
Marcopolocs
Featured comment
[PS4/XboxOne] Update for Inquisitor | March 4
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4 years 292 days ago
+1
1
Just ran into a bug since latest update I lost all audio except for dialogue in a mission had to close amplification for it to work again.Base ps4
4 years 291 days ago
+2
2
I love all the changes! Great work! Especially the Heavy Flamer and the well deserved nerf ro the grav gun, although I'm missing the wind up sound if heavy bolter but the other changes to it are awesome and makes hellstorm incredible. Tested out several of the other weapons as well. Great work team!
Set this current order state as My default.